A story-driven psychological horror experience.
You return to your childhood home in Miskolc, Hungary after a letter from the bank gives you one week to clear out what’s left before the property is auctioned off. It should be simple—sort through the dust, gather what matters, and leave the rest behind. But the moment you cross the threshold, something shifts. The house is quiet, but not empty.
There’s something beneath the quiet. And it remembers you.
What begins as a somber return spirals into a nightmarish descent through memory, illusion, and madness. The deeper you explore, the more fragile reality becomes. Doors open where there were none. The walls breathe with unspoken history.
This is not a ghost story. It’s a story about grief, memory, and the rot that grows when pain is buried too deep.
Game Features
• Psychological horror grounded in trauma
Experience a slow-burning descent into memory, guilt, and emotional collapse as you return to a place you thought you left behind.
• Atmospheric stealth and exploration
You are defenseless. Stay hidden, stay quiet, and learn to read your environment—survival depends on what you notice, and what you don’t.
• Disorienting, shifting environments
Walls twist, doors vanish, and space folds into itself. Sometimes turning around means never going back.
• Narrative-driven gameplay
Uncover the story through the world itself—each object, each note, each sound tells a piece of a much darker truth.
• Retro-modern visual style
A unique blend of early-2000s texture work, VHS distortion, and analog horror effects creates a decayed, oppressive atmosphere.