Baazi is a razor-sharp solitaire-style dungeon crawler played with an ordinary deck of cards—reshuffled into something deadly.
Your journey begins with 20 Health and a shuffled dungeon of cards. Each turn, you flip 4 cards to form a Room—packed with Monsters (Spades & Clubs), Weapons (Diamonds), and Potions (Hearts). You must confront 3 of them. The 4th one lingers… becoming part of your next Room.
Every decision is survival. Do you equip a flimsy weapon and risk facing a King? Do you gulp that one Potion and waste the other? Or skip the Room entirely—knowing you can't do that twice in a row?
Combat is brutal and binding. Once a weapon slays a monster, it’s locked into that level. You can only kill weaker foes from then on. Misjudge once, and you might find yourself barehanded against a 13-point brute.
Key Features
Card-based Dungeon Delving – No board, no dice—just a standard deck of cards turned into something tense and tactical.
️ Tactical Weapon Degradation – Weapons degrade in usefulness as you slay tougher monsters. Plan ahead or fall hard.
♥️ Potions with a Limit – Heal once per turn, and only up to 20. No hoarding, no second chances.
Room Avoidance Mechanic – Skip a Room, but never two. The deck gets thinner—and deadlier.
☠️ Score by Survival – End with positive health to win. Or tally how deep you made it before the Dungeon claimed you.
Easy to learn. Ruthless to master.
Baazi turns every card flip into a gamble—and every choice into a test of cunning.