Audiospeed is an action game built around high-speed spaceship racing on orbital tracks, designed from the ground up as a fully audio-driven experience that requires no visual input. Players guide starships through hazardous courses using stereo sound cues, a robo-navigator voice system, and precise controls that translate speed, position, and obstacles into audio feedback. The title supports single-player sessions on PC and emphasizes accessibility for blind participants through spoken menus, event narration, and spatial audio positioning.
Gameplay
The core loop centers on piloting one of seven distinct starships across orbital tracks filled with high gravity, hyperspacial acceleration zones, and environmental hazards such as nebulae. Each ship features unique performance characteristics in speed, maneuverability, armor, acceleration, and robo-navigator efficiency, allowing players to select a vessel that matches their preferred handling style. Audio sensors convey track boundaries, opponent positions, and danger zones through stereo panning, while the robo-navigator provides spoken guidance on speed, turns, and status updates. Controls respond to keyboard, joystick, or compatible wheel inputs, with options for superboost activation to achieve sudden velocity spikes. Three difficulty levels adjust the strictness of time limits and hazard density, and visual options exist for players who benefit from minimal screen elements alongside the primary audio layer.
Game Modes
Two primary modes structure the experience. Single Race lets participants select any of the first five tracks for an individual run, focusing on completing the required laps within the allotted time without tournament pressure. Tournament mode requires progression through all seven tracks in sequence, beginning on Andromeda and advancing through Alpha Centauri, Vega, Mizar, Aquarius, Draco, and culminating at Hydra. Success on each stage demands meeting specific challenging time thresholds to avoid disqualification, building cumulative racing proficiency across the full circuit. Both modes operate as single-player time-trial style races against the clock and implicit opponent benchmarks.
Tracks and Starships
The seven orbital tracks present escalating challenges through varied gravitational fields, spatial distortions, and debris patterns that demand adaptive throttle and steering inputs. Starship selection occurs before each race, with the seven available vessels differentiated by their stat distributions to reward experimentation and repeated attempts. Audio cues scale with ship performance, making differences in acceleration response and navigator reliability immediately perceptible during runs.
Current State and Development
Audiospeed enters Early Access as a complete and playable package featuring the full set of tracks, ships, and modes. Developers plan iterative balancing based on player input, with additional features such as a story mode involving galactic racing interrupted by external threats under consideration for later updates. The title remains single-player focused at launch, with potential expansion discussed for future multiplayer elements if community response supports further development.
Is It Worth Playing?
Audiospeed suits players seeking a demanding audio-only racing challenge that rewards precise control and repeated practice on tightening time targets. Its niche appeal lies in the complete reliance on spatial sound and voice feedback, making it a strong option for those who prioritize accessibility or enjoy unconventional control schemes. With no user reviews available yet and the game still approaching its Early Access release window, prospective buyers can evaluate fit through the available demo to test audio navigation and ship handling before committing. The experience delivers focused, skill-based sessions without extraneous systems, appealing directly to fans of pure racing mechanics conveyed entirely through sound.