ANARIA – You wake up. But sleep was never part of it.
You’re trapped inside a house that bends like a fractured mind. Walls shift. Rooms question your sanity. And somewhere, just out of reach — that voice. Always there. Mocking you. Leading you. Slowly unmaking you.
You don’t know where you are.
But a part of you remembers.
ANARIA is a psychological horror game designed to unravel you from the inside. You won’t find answers spelled out — only fragments, broken memories, and places that shouldn’t exist. All haunted by a presence that feels too close. Too familiar.
There are no cutscenes. No tutorials. No safety nets.
Only you, the creaking silence, and whatever waits beyond the next door.
Candles are your only light. Each room hides a few — and their flicker is all that keeps the dark from breathing.
But the red ones? They're different. If you find a red candle, stop. Something matters there. It’s never just for show.
Leave doors open behind you, and the paranoia starts to whisper.
The longer they stay open, the more certain you’ll be: something is following you. You’ll feel it. Cold. Silent. Watching.
Made entirely by one developer over years of work, ANARIA is raw, imperfect, and deeply personal. It doesn’t aim to impress — it aims to disturb. And it delivers.
This isn’t just a horror game.
It’s a spiral.
And once you’re in... there’s no clean way out.