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About 12 Floors to Burnout

12 Floors to Burnout - about the game

12 Floors to Burnout is a 2D pixel art roguelike platformer that puts you in the shoes of Niam, a programmer on the brink of burnout.

Trapped in an office where everyone seems to have vanished, weighed down by years of underpaid, exhausting work, Niam finally stands up from his desk — but not for another meeting. Armed with nothing but his fists and built-up frustration, he embarks on a journey of chaos and self-discovery, climbing floor by floor toward the boss's office on the 12th floor.

Each level is a procedurally generated corporate space, filled with destructible objects, traps, and enemies. Born from your tired mind, these foes take the form of dark manifestations of emotions like anxiety, anger, fear, and worry — all part of the descent into burnout. Fight these distorted versions of yourself as you move through the empty office halls, smashing everything in your path and facing a brutal version of modern corporate life.

Along the way, discover helpful items that grant stat boosts or temporary bonuses. Evolve your skills, survive, adapt, and shape the outcome of your journey — which can end in many different ways. The top floor holds more than just a boss: it holds answers. Or maybe... more questions.

Key Features
  • 2D action roguelike with fast-paced melee combat

  • Procedurally generated levels — every run is unique

  • Symbolic and dark narrative about professional burnout

  • Conceptual enemies, representing emotional states tied to burnout

  • Destructible environments — let loose your inner rage

  • Multiple random endings, based on choices and performance

  • Item system with upgrades and temporary effects

  • Pixel art visuals with a dense, minimalist atmosphere