Acheter Shadow Dwellers – Deliverance PC

Intéressé(e) par Shadow Dwellers – Deliverance ? Nous suivons les prix auprès de boutiques de confiance. Ajoutez Shadow Dwellers – Deliverance à votre liste de souhaits et nous vous avertirons lorsque des offres seront disponibles.

Date de sortie : 21 mai 2025
Éditeur : Mizmic Studio
Développeur : Mizmic Studio
Acheter sur une boutique officielle :
Indisponible
Acheter sur les keyshops :
Indisponible

Aucune entrée, mais ne vous inquiétez pas : nous vous informerons dès qu’une nouvelle offre apparaîtra.

Create Alert Create deal Alert

À propos de Shadow Dwellers – Deliverance

Shadow Dwellers – Deliverance - à propos du jeu

Was that delivery really the right choice?

You are a delivery worker assigned to a single apartment building.

Ride the elevator.

Go to the designated floor.

Process the package.

That is your job.

However—

not every package should be delivered.

Among them, there may be packages that should be treated as anomalies.

You will not be given the correct answer.

What remains are the actions you chose

and the recorded signs of variation.

Game Overview

Shadow Dwelling: Deliverance is a first-person exploration horror game

centered on routine delivery work.

As a delivery worker, you will return to the same apartment building

over multiple days.

Select a floor.

Walk down the hallway.

Then decide whether to—

Deliver the package

or

Take it back.

Your Task

There is no combat.

There are no chase sequences.

You observe lights, doors, clocks, notice boards, and object placement.

Sometimes, you will notice contradictions

with what you remember from the day before.

Stop.

Check.

Decide how to process the package.

A Familiar Building That Changes

At first, the irregularities may feel minor.

But day by day,

the apartment building begins to change.

Standards that once felt reliable

may no longer apply.

Work Reports

At the end of each day, a work report is generated.

There are no scores.

No rewards.

No answers.

The report records only your actions

and the observed variations.

Features
  • A two-choice system—deliver or take back

  • No combat or chase mechanics, focused on observation and judgment

  • Decisions may rely not only on visual changes, but on conflicts with memory

  • Horror built on lingering unease, not jump scares

Were you really seeing something abnormal?

Or—

was the line between “normal” and “abnormal”

something you decided yourself?

Historique des prix

Plus bas historique
Keyshops
-
-
-
Boutiques officielles
-
-
-