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Lanzamiento: Coming Soon
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Sobre Publish! A Game About Making Games

Publish! A Game About Making Games - sobre el juego

⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.

🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥

"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.

Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.

🎮 Core Gameplay: If It Fits, It Ships

Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!

  • Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.

  • Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."

🤯 Office Survival: The Boss & The Investors

Your job isn't just making games; it's surviving the office politics.

  • Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?

  • Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."

📉 Launch on "Stim": The Real Internet Experience

When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!

  • Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."

  • Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.

☕ Resource Management: Don't Die
  • Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...

  • Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.

  • Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!

Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!

Interfaz:
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Clasificación por edades

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Requisitos del sistema

Mínimo:

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

Recomendado:

    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11, 64-bit versions
    • Processor: Intel Core i7 or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: Nvidia 3060 Ti
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

Mínimo:

    Minimum:
    • OS: MacOS 12 (Monterey) or later
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

Recomendado:

    Recommended:
    • OS: MacOS 14 (Sonoma) or later
    • Processor: Apple M2 chip or better
    • Memory: 16 GB RAM
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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FAQ

8 preguntas

Antes de buscar una CD Key barata de Publish! A Game About Making Games, revisa lo esencial. Desarrollado por AlterStaff Inc.. Publicado por AlterStaff Inc.. Fecha de lanzamiento en PC: Coming Soon. Géneros: Indie, Simulation, Early Access. Categorías: Family Sharing, Single-player.

Q ¿Puedo jugar a Publish! A Game About Making Games en Steam Deck?

No, ahora mismo no. Valve marca Publish! A Game About Making Games como No compatible con Steam Deck, así que no se inicia con Proton por el momento. Mantente atento a XD.deals: seguimos avances de Proton y soluciones de la comunidad, y lo marcaremos en cuanto haya una forma de jugar a Publish! A Game About Making Games en Steam Deck.

. Existe una versión de Publish! A Game About Making Games en Steam. Elige cualquier oferta marcada como Steam Key en XD.deals, canjéala en el cliente de escritorio y juega a Publish! A Game About Making Games en Steam para PC.

Sí. Una vez canjeada tu clave de Steam, puedes iniciar Publish! A Game About Making Games en Modo sin conexión desde Steam. Tus partidas se sincronizarán la próxima vez que te conectes.

, puedes comprar una Steam Key de Publish! A Game About Making Games directamente en la tienda de Steam. En XD.deals agregamos todas las ofertas con DRM de Steam para que compares ofertas baratas de Publish! A Game About Making Games en Steam en un solo lugar.

Por el momento no tenemos ofertas activas para Publish! A Game About Making Games - tanto las tiendas oficiales (0) como los keyshops (0) lo muestran agotado o temporalmente no disponible…

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Todavía no. Ahora mismo no hay ficha de Publish! A Game About Making Games en Steam, así que no puedes comprar Publish! A Game About Making Games en Steam hoy. En su lugar, revisa otras ofertas de Publish! A Game About Making Games en XD.deals: tiendas oficiales y keyshops a menudo ofrecen versiones sin DRM o claves para otros launchers mientras esperas un futuro lanzamiento en Steam.

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