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Lanzamiento: Coming Soon
Official
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Sobre Gee, Tea, Eh, Seven?

Gee, Tea, Eh, Seven? - sobre el juego

UNDER CONSTRUCTION - MESSAGE FROM THE DEVELOPER: Wow, you're early. This page will evolve over time.

If you're here - that's INCREDIBLE, really. you're one of the earliest souls interested in the development of this title, driven by a single indie rookie developer who will put in his 100% and more to make this a fun, meaningful and extremely value-for-money and value-for-TIME experience. Thank you. 

Gee, Tea, Eh, Seven is an upcoming open-world bubble tea chain management simulator... on one level. Leave behind the trappings of your stores any time to advance your upstart brand's growing presence -- through all means available to you, including sabotaging rival outlets, disrupting deliveries, and, uh, incapacitating staff.

Whether you choose to grow your dominance through hard work and mastery, or ruthlessness and violence, don't feel bad for the competition. After all, it is they who struck the first blow, and laid low your father's sprawling boba team empire and over ten of your family members in one single, fateful stroke.

REVENGE IS A CUP OF BUBBLE TEA, BEST SERVED COLD

As Seven, the protagonist and sole survivor of your family, your goals are clear: first amass enough influence, wealth, and muscle -- then attempt to uncover the identity of your family's aggressors, and exact your sweet revenge. Or deliver them to justice and a fair trial. Your call. I'm not your father.

PICK THE JUST DESSERTS

The game's mechanics will include:

  • A fully-functioning customer/NPC system with persistent, roaming customers, loyalty levels, and preference matching

  • Semi-accurate bubble tea brewing mechanics

  • Automation and employee systems to build up towards

  • Vehicles that you can hijack off the road - or legally purchase, of course, with your hard-earned money. Do note this will turn the drivers aggressive.

  • Weapons, ranging from disruptive melee (umbrellas, kicking, punching) to theme-appropriate (bubble tea "grenades with various effects - from recipes that you discover!), to automatic rifles, explosives (gas canisters) and car-mounted cannons

  • Day/night cycles

  • Seasonal cycles may be included in a later update.

BECOME PART OF OUR STORY

Join our community (Discord, ideally!) or reach out on any platform to start a conversation if you wish to chat! You would probably end up shaping how the game - and even franchise, for this is what I intend to do for the rest of my life (however much I have left of it!). 

We will eventually also do fun stuff like record fictional radio shows to play on vehicles, put your funny audio recordings in (bonus points if you suit an existing NPC), etc, and maybe even get the chance to work alongside qualified (and paid professionals). You'll be credited, of course.

Additional scope for the full game

We've got a tight timeline to hit and want a presentable standard of gameplay and polish. That said, the goal is:

  • A sprawling city with (eventually) five distinct zones

  • Fully working traffic and pedestrian systems, including the ability to enter (and maybe race...) a variety of vehicles

  • Narrative arc that spans at least 12 core missions 

  • An initial 15 sidequests with meaningful rewards to advance or modify gameplay

  • Satisfying progression both in combat ability and expansion (or should we say restoration...) of your empire

  • Full Steam Achievement integration encouraging multiple playstyles for replayability 

  • Comedic, sometimes nostalgic callout moments, but let's not forget...

  • Hopefully some touching / thought-provoking moments

  • The ability to prioritize (and conversely deprioritize) gameplay elements that you may not like (combat-focused vs simulation-focused)

  • Hopefully some 20 hours of gameplay EXCLUDING the endgame and open-world scenarios

Key polish areas

The screenshots and artwork you see right now are not indicative of the final product. We intend to dedicate the entirety of later months to polishing, meaning we're pushing really hard to improve and perfect the gameplay aspects early.

  • Optimization to perform on a wider variety of rigs. Playtest stage will help a LOT with this!

  • Lighting and color-grading - we know the colours look a little one-note right now. Honestly, we are learning every day about this topic and may eventually consult an experienced art director on how to NAIL lighting in our project. The day/night cycles make this doubly (or quadruply) tricky - but we'll get there.

  • Game feel - feedback should be visceral or satisfying depending on which pillar of gameplay you're pursuing at the moment.

  • Community feedback - Avid fans of both genres - open-world and simulator (and even cozy) will have invaluable feedback we NEED. Be sure to wishlist and hop into our Discord and/or Reddit channels to have your say, and to check in on the project status!

Interfaz:
EnglishSimplified ChineseTraditional Chinese
Audio:
English
Subtítulos:
EnglishSimplified ChineseTraditional Chinese

Clasificación por edades

No disponible

Requisitos del sistema

Mínimo:

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
    • Graphics: 512MB Nvidia 7900 or ATI X1900 Series
    • DirectX: Version 10
    • Storage: 7 GB available space
    • Sound Card: Any 5.1 or similar onboard sound
    • Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD highly recommended.

Recomendado:

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
    • Graphics: 512MB Nvidia 7900 or ATI X1900 Series
    • DirectX: Version 10
    • Storage: 7 GB available space
    • Sound Card: Any 5.1 or similar onboard sound
    • Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD highly recommended.
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FAQ

8 preguntas

Antes de buscar una CD Key barata de Gee, Tea, Eh, Seven?, revisa lo esencial. Desarrollado por Team Moo. Publicado por Team Moo. Fecha de lanzamiento en PC: Coming Soon. Géneros: Action, Indie, Simulation. Categorías: Family Sharing, Single-player, Partial Controller Support, Adjustable Text Size, Custom Volume Controls, Playable without Timed Input, Save Anytime, Stereo Sound, Camera Comfort, Surround Sound, Adjustable Difficulty, Subtitle Options.

Q ¿Puedo jugar a Gee, Tea, Eh, Seven? en Steam Deck?

No, ahora mismo no. Valve marca Gee, Tea, Eh, Seven? como No compatible con Steam Deck, así que no se inicia con Proton por el momento. Mantente atento a XD.deals: seguimos avances de Proton y soluciones de la comunidad, y lo marcaremos en cuanto haya una forma de jugar a Gee, Tea, Eh, Seven? en Steam Deck.

. Existe una versión de Gee, Tea, Eh, Seven? en Steam. Elige cualquier oferta marcada como Steam Key en XD.deals, canjéala en el cliente de escritorio y juega a Gee, Tea, Eh, Seven? en Steam para PC.

Sí. Una vez canjeada tu clave de Steam, puedes iniciar Gee, Tea, Eh, Seven? en Modo sin conexión desde Steam. Tus partidas se sincronizarán la próxima vez que te conectes.

, puedes comprar una Steam Key de Gee, Tea, Eh, Seven? directamente en la tienda de Steam. En XD.deals agregamos todas las ofertas con DRM de Steam para que compares ofertas baratas de Gee, Tea, Eh, Seven? en Steam en un solo lugar.

Por el momento no tenemos ofertas activas para Gee, Tea, Eh, Seven? - tanto las tiendas oficiales (0) como los keyshops (0) lo muestran agotado o temporalmente no disponible…

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Todavía no. Ahora mismo no hay ficha de Gee, Tea, Eh, Seven? en Steam, así que no puedes comprar Gee, Tea, Eh, Seven? en Steam hoy. En su lugar, revisa otras ofertas de Gee, Tea, Eh, Seven? en XD.deals: tiendas oficiales y keyshops a menudo ofrecen versiones sin DRM o claves para otros launchers mientras esperas un futuro lanzamiento en Steam.

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