in progress...

Official Stores (1)

Steam
SFXEngine Sound Pack: Blades
Windows
6d ago
DRM:
Steam
$7.99
copy

About SFXEngine Sound Pack: Blades

SFXEngine Sound Pack: Blades - about the game

A set of 75 melee weapon sounds in SFXEngine project format. This pack contains bladed weapon effects, punches, and some dungeon-style trap sounds. Each weapon contains different variations to avoid repetition. Bow and arrow sounds, and sounds for sheath/unsheath weapons are included for convenience. Metallic clash and crash noises are included too, as well as whop and whip sounds to make it easy to create new weapon effects if needed. Contains 75 sounds, 4 environments, 50 samples, 36 modulators.

Sounds included:
DaggerThrow, DaggerHit, ShurikenThrow, ShurikenHit, Dagger1, Dagger2, Sword1, Sword2, Eppe1, Eppe2, Broadsword1, Broadsword2, TwoHand1, TwoHand2, Warhammer1, Warhammer2, Longbow, Shortbow, Crossbow, Handbow, ArrowBoing, DartFire, BearTrap, DartTrap, SpearTrap, GuillotineTrap, SpikeTrap, RockTrap, IronTrap, TrapdoorTrap, GasTrap, WhopClassic, WhopLong, WhopLight, WhopDouble, PunchSorta, PunchLump, PullCrossbow, PullBow, PullCatapult, ReleaseBow, ClashEppe1, ClashEppe2, ClashTing1, ClashTing2, ClashDagger1, ClashDagger2, ClashSword1, ClashSword2, MetalWorkshop, WebOfDeath, ClashBroad1, ClashBroad2, HitThud1, HitThud2, HitBasic, HitArmour, HitPain, HitSpike, UnsheathEppe, UnsheathSword, SheathEppe, SheathSword, StabCrunch, StabEntrails, SliceThud, SliceOne, SliceTwo, PushRough, SlideRough, LockCreaky, UnlockWoody, LaunchFireball, VocalAgh, VocalUrgh.

Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.

Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.

There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.