INTELLIGENTSIA presents the fantasy BGM collection âTENKAI.â This pack includes 10 tracks that cover a wide range of story scenesâfrom stages of âorder and authorityâ such as royal capitals, temples, citadels, and strongholds, to the energy of a renaissance city, journeys on the road, twilight towns, peaceful rural life, and even raids and emergency responses. Recommended not only for classic fantasy RPGs, but also for darker political dramas, stories featuring inquisitions and judgments, and titles with fortress assaults or defensive battles.
[Music Pack: TENKAI] Contents
Track List: 10 Tracks
1: CELESTIAL REALM (Tenkai)
A track inspired by orderly, imposing locations such as celestial fields, skyborne cities, temples, grand cathedrals, inquisitorial halls, ritual chambers, and the Hall of Justice.
2: THE ADVENTURE BEGINS (BĆken ga Hajimaru)
An uplifting, positive track ideal for scenes of new adventures and courage - regal with a militaristic tone.
3: RENAISSANCE (Renaissance)
A track that supports the heat of the human world caught between âthe ideals of the heavensâ and âthe realities of the earth.â Beneath the uplift of a rebuilding era, a subtle tension and unease lingersâpowerfully conveying the worldâs shifting tides.
4: TRAVELOGUE (RyokĆ-ki)
Perfect not only for travel scenes on the world map, roads, or sea voyages, but also for chapter transitions, worldbuilding moments, and flashback sequences.
5: TWILIGHT TOWN (Yƫgure no Machi)
Ideal for towns from evening to nightâport towns and post stations alike. It shines in scenes where you want atmosphere over bustle: a quiet introduction that hints âsomething is off,â or a mid-sized stopover on the road.
6: HEARTLAND (HÄtolando)
Great for depicting âeveryday lifeâ over spectacle: plains with windmills, pastoral farmland and villages, settlements, fields, and markets. Fits rest stops and return-home scenes, as well as rebuilding moments. With a core of simplicity and relief, it accompanies daily life in a recovery era and the fatigue people carry.
7: CITADEL (JĆsai)
A track that conveys the grandeur of a defensive stronghold and the presence of a lived-in frontline. Rather than the cold functionality of a fortress, it suits citadel cities, border forts, and defensive walls of autonomous townsâplaces where history, life, and pride remain.
8: STRONGHOLD (YĆsai)
A military-base track perfect for forward operating bases, facilities designed to repel intruders, and dungeon strongholds meant to be conquered. Especially fitting for interior areas such as supply sections, surveillance zones, and barracks.
9: HEAVY CASUALTIES (Jindai na Songai)
Ideal for evacuation guidance and rescue operations during a town raid, as well as alarms, lockdowns, and hectic command-center scenes under emergency mobilization. Also works well for alert states in dungeons/strongholds, counterattacks immediately after major damage, and time-limit missions.
10: THE PALACE GUARD (Kyƫden Eihei)
A disciplined, tense, and dignified track that heightens the atmosphere in royal capital centers and temple/authority facilities. Perfect for palace interiors (corridors, guard posts, waiting rooms before audiences, checkpoints), as well as âduty eventsâ such as patrols, heightened security, identity checks, and interrogations.