Just Cause 4: Danger Rising is a single-player action-adventure expansion set in the open world of Solis. It follows Rico Rodriguez as he confronts the Agency, his former employers, who arrive with advanced technology and a fleet of submarines intent on eliminating him. The story picks up after the events of the base game, with Tom Sheldon providing support during the investigation of a surfaced submarine off the coast.
Gameplay
The core loop centers on traversal, combat, and destruction across Solis. Rico gains a prototype hoverboard that operates on both land and water. It allows grinding along rails near the Agency submarines and supports tricks while maintaining momentum through grappling. This adds a new layer to movement alongside the existing grapple, parachute, and wingsuit options.
Combat introduces Agency operatives equipped with grappling hooks. These enemies move dynamically across walls, ceilings, and drones, using weapons such as the Niagara 9mm Bullpup and Sequoia 370 Mag-Slug. Rico counters with new tools including the Stormalong EM Zero, a gravity gun that levitates objects and releases them in bursts of energy. Additional firearms like the Yellowstone Auto Sniper deploy a remote drone for assistance. New vehicles expand options on water and in the air, including the C3 Canvasback Hovercraft and A5 Coyote Assault Chopper.
Submarine missions require completing multiple objectives per location, such as destroying critical systems, clearing infrastructure, and handling armored foes. The hoverboard integrates into these sequences for environmental interactions and positioning during fights.
Game Modes
Danger Rising focuses on a linear story campaign consisting of eight missions centered on Agency submarines stationed around Solis. Each mission functions as a self-contained base liberation with shifting objectives that emphasize combat, traversal, and targeted destruction.
After completing the story, hoverboard stunt courses unlock at each submarine site. Additional longer courses appear in the snowy mountains region. These provide optional challenges that test speed, control, and trick execution on the new vehicle without tying into the main narrative.
All content remains single-player with no multiplayer components. The expansion integrates directly into the existing open-world sandbox, allowing use of new weapons, vehicles, and the hoverboard during free exploration or repeat visits to cleared submarines.
Story and Setting
The narrative places Rico and Sheldon against the Agency in a direct confrontation. Submarines serve as mobile strongholds that players must systematically disable. Objectives range from power cell destruction to infrastructure takedowns, often requiring creative use of the hoverboard for access and puzzle elements.
Agency forces bring specialized operatives and equipment that increase combat intensity compared to standard encounters. The expansion concludes the immediate threat from Rico's past employers while expanding the playable area with new naval and aerial assets.
Is It Worth Playing?
This expansion suits players who enjoy chaotic single-player open-world action with emphasis on creative traversal and large-scale destruction. The hoverboard and gravity gun provide fresh mechanics that enhance movement and combat variety in the Solis environment.
Reception for the DLC has been stronger than the base game in some player communities, particularly for addressing feedback on enemy variety and mission structure. It offers a self-contained story arc with replayable submarine sites and post-campaign stunt courses.
Those seeking extended single-player content in the Just Cause series will find value in the new tools and focused missions. Availability on PC allows seamless integration with the main game for owners of the expansion pass or standalone purchase.