Enter the wormhole as a new Tau'ri recruit stationed under Stargate Command in 2002. Fight the Goa'uld alongside Free Jaffa, Tok'ra, and allies while System Lords fall across the Milky Way. This Fantasy Grounds ruleset delivers all core rules for Stargate SG-1 roleplaying, complete with eleven character races like Abydonians, Jaffa, and Unas, plus six classes such as soldier, engineer, and medic.
Customize characters through dozens of origins and feats, then drag and drop them into automated sheets that recalculate stats. Run combat, diplomatic missions, and vehicle operations from MALP probes to F-302 fighters, with gear from Tau'ri, Jaffa, and Goa'uld sources. Share book images and handouts in-game while a flexible system lets classes explore secondary skills. Ideal for GMs and players seeking automated, drag-and-drop tabletop RPG tools on PC.
Stargate: SG-1 Roleplaying Game
Enter the wormhole for adventure The Tau'ri need your help in the fight against the Goa'uld. Stationed on an undisclosed world under the control of Stargate Command, you will start your training as a new recruit into the Stargate program. The year is 2002. Stargate Command has started to turn the tide against the Goa'uld. By all reports, Apophis is finally dead. System Lords across the galaxy have started to fall. A coalition of forces consisting of Free Jaffa, Tok'ra, species from other worlds, and the Tau'ri have come together. The battle for the Milky Way Galaxy is going well. Or so we think...
Inside this product, you'll find: - All the rules you need to play or run a game of Stargate: SG-1
- Eleven character races, including Abydonians, Tau'ri, Tollens, Jaffa, Tok'ra, Unas, and more.
- Six character classes, including the diplomat, engineer, medic, scientist, scout, and soldier.
- Dozens of origins and feats to further customize and develop your Stargate character.
- Weapons, armor, and gear from the Tau'ri, Jaffa, and the Goa'uld. Everything you need to successfully carry on a SG mission.
- An in-depth exploration of the Stargate system and setting.
- Rules for vehicles, ranging from the MALP to the SGC's newest weapon against the Goa'uld - the F-302.
- Complete rules for combat and diplomatic missions alike. Unique rules that help keep characters of all occupations engaged in order to complete the missions.
- A fully-customizable system that allows each class to delve into various secondary interests, such as an engineer learning scientist abilities.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions: - All the images and handouts from the book available to share with your players as you need them
- Rules to play in a drag and drop format
- Characters are automated and calculate and recalculate various stats
- Character creation automation by dragging and dropping races, origins, and classes onto the main tab of the character sheet
- Full NPC and monster support