Sprawlrunners includes:
- Rules and ideas for playable species and how to integrate them in a - potentially magical - cyberpunk world (4 in addition to humans included)
- Edges and Hindrances to enhance a cyberpunk feeling (connecting many systems in Sprawlrunners to tie them into character Advances)
- Two different sets of rules for Hacking in cyberspace (the lightning-quick Fast Lane or the more detailed Slow Burn)
- Jockeys - characters who control vehicles and drones remotely or directly via implants (plus their toys, drones and vehicles!)
- A full system for integrating gear and implants into character Advances instead of keeping track of currency
- Rules to integrate cyberware into character Advances instead of adding another subsystem to the game
- Generic gear typical for cyberpunk settings (including customizable weapons!)
- Optional rules for magic in a cyberpunk world (special gear and three Arcane Backgrounds, one of which is brand new!)
Sprawlrunners expands on existing Savage Worlds systems and is a toolkit containing rules and mechanics. It does not provide setting material!
The official Sprawlrunners Character Sheet is form-fillable, provides printer friendly options, and is easily customizable for implants, adept powers, or spells, via layers!
Adapted for Fantasy Grounds by: Kevin Doswell
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and any ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.