The world is divided into seven empires. You lead one of them.
In Tyrants, you build a deck of 8 cards from a pool of over a hundred. Eight choices. Each card defines your approach, your tempo, your priorities.
Then you set out to conquer the six remaining empires.
Battles are intense and last 5 to 10 minutes.
On the first turn, each side commits three cards to one of three fronts. The clash is immediate. After that, one card per turn. You must read the game, observe, anticipate, feel the tempo, and force mistakes.
Each victory allows you to steal a card from the defeated empire and add it to your deck. Your strategy evolves with each conquest. Your power grows. Synergies emerge.
If you manage to dominate the world, a new rule unlocks and adds complexity to future runs. More constraints. More depth. More tension.
Tyrants is a strategic deckbuilding game focused on sharp decisions and tense matches. It rewards careful thinking and strong game sense. Matches are short. Decisions carry weight.
You start a run to test an idea. You start another to perfect it.