Undealt is a free to play idle RPG designed to run in a small borderless window on the desktop. Players assemble a party of four heroes that handle combat automatically while the game stays visible alongside other applications. The core loop centers on occasional management of equipment, skills, and cards that alter battle rules, with the party continuing to advance even during long absences.
Gameplay
The game emphasizes real auto-battles where formation, attack ranges, targeting priorities, critical hits, accuracy, and evasion resolve without player input. Six elements govern combat effectiveness, creating strategic depth through elemental matchups. Heroes level up and earn skill points that players allocate across individual skill trees, allowing permanent customization of each character's abilities and playstyle.
Loot collection forms a major focus, with over 1,500 equipment pieces spanning multiple types and six rarity tiers up to Mythic. Players equip heroes across eight slots per character and manage a limitless inventory bag. A dedicated forge lets users refine gear by feeding materials, with visible success odds displayed before each attempt. Matching materials improve chances while mismatches reduce them, and failures consume the invested items.
Fifty-four cards introduce rule changes to fights, such as extending attacks to rear enemies or granting revival effects. Cards drop face down and require an Oracle to reveal them at a memory cost. A party hand of five cards can gain reinforcement bonuses when all share the same suit. Rare cards and high-tier equipment become Steam inventory items eligible for trading or market sales.
Game Modes
Progression unfolds across eleven regions, each containing nine stages that culminate in a boss encounter. Completing a region's ninth stage once unlocks an endless looping version that scales in difficulty and serves as the primary long-term farming location. The party advances through these stages independently, returning to a central city hub between runs for upgrades at the guild, blacksmith, alchemist, merchant, and Oracle.
Between missions the city provides access to the world map and regular refresh cycles for merchant stock. Potion and food usage follows player-set rules for each hero, allowing automated recovery during extended sessions. Defeat sends the party back to the church without permanent loss, preserving all prior progress and inventory.
Heroes and Customization
Four starting heroes form a complete party from the outset, each with a dedicated skill tree funded by earned points. Points remain allocated as chosen, enabling players to fully develop a hero over time. The free to play model includes no paid boosts to experience, gold, or time, and the base heroes suffice to reach the end content.
The Kessa DLC adds an Assassin class hero who focuses on daggers and rapid basic attacks. She maintains pressure through attack speed mechanics, supported by a dedicated skill tree that expands this approach. Players level her independently, equip class-specific gear, and slot her into any party position. All artwork and files for the character ship with the base game, and saved progression persists even if the DLC becomes temporarily unavailable.
Is It Worth Playing?
Undealt suits players who enjoy idle progression systems that run in the background during work or other activities. Its free to play structure delivers the full core experience without mandatory purchases, and the desktop window format encourages light monitoring rather than constant engagement. The combination of automated combat, loot refinement, and rule-altering cards provides ongoing reasons to check in for upgrades and new drops.
Those seeking hands-on action or dense narrative may find the gentle attention curve less engaging, while fans of incremental RPG systems and long-term collection will appreciate the depth available through skill trees, elemental strategy, and rare card acquisition. The upcoming Kessa Assassin expands party options with a distinct rapid-attack focus that integrates directly into existing formations.