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Release: Q4 2026
养蛊工作室
养蛊工作室
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About 修仙:我有一个按钮

修仙:我有一个按钮 - about the game

修仙:我有一个按钮 is a casual single-player game on PC that centers on cultivation through repeated button presses and strategic resource management. Players interact with a central button on a pixel-based board to generate items, advance personal power, and navigate a finite lifespan across multiple reincarnations.

Gameplay

The core loop revolves around pressing a prominent button that releases treasure boxes filled with unique artifacts. These items provide varied benefits such as extending lifespan, boosting spiritual energy per press, or enhancing combat effectiveness. Matching compatible items from the same box allows them to combine in the air into stronger versions, creating a satisfying progression of equipment and abilities.

Lifespan acts as a countdown timer that limits each cycle. Players can spend years of lifespan on closed-door cultivation to gain cultivation levels, tend spiritual fields for resources, or craft longevity pills in a furnace. Enemies approach from the edges of the board to drain lifespan, with occasional powerful foes requiring focused button presses to build protective energy during heavenly tribulations.

Three female companions accompany the cultivator through the journey. Each has distinct personalities and interaction paths involving gift-giving, dates, dual cultivation, or more manipulative options that carry lasting consequences across lives. Building relationships allows them to assist in battles, while certain choices introduce risks like increased tribulation difficulty or altered companion behavior in future cycles.

Cultivation advances through stages from Qi Refining to Foundation Establishment, Golden Core, and Nascent Soul within roughly one hour of play. The view remains a top-down pixel chessboard where holding the button enables continuous presses, freeing attention for companion actions or other systems.

Game Modes

The game operates entirely in a single-player format with no separate multiplayer or competitive modes. Progression unfolds through repeated lives connected by a reincarnation system. After lifespan expires, accumulated cultivation converts into permanent talents on a heavenly path tree featuring seven branches and forty-four nodes that carry over to the next cycle.

Choices with companions create branching paths within each life. Positive relationship routes emphasize mutual support and dual cultivation benefits, while alternative routes involve higher personal gains at the cost of companion trust and increased personal drawbacks in subsequent reincarnations. All activity ties back to the central button mechanic and board-based item collection.

Future planned content expands the single-player experience with additional cultivation stages up to Ascension, new board areas, and extra companions, aiming for a total playtime around ten hours across multiple endings.

Progression and Systems

Every system ties directly to extending active time and optimizing each lifespan cycle. Spiritual fields yield materials for pills, while the furnace supports crafting that directly counters the ticking lifespan. Item synthesis encourages experimentation with the twenty distinct artifacts and thirteen known combination recipes.

Reincarnation rewards long-term planning. Talents unlocked on the heavenly path tree permanently enhance future runs in categories like lifespan, cultivation speed, combat strength, and interpersonal elements. This creates a loop where early cycles focus on survival and basic advancement, while later ones leverage accumulated advantages for deeper exploration of companion stories and higher stages.

Is It Worth Playing?

This upcoming title targets players who enjoy casual cultivation experiences built around simple core mechanics with layered decision-making. The button-driven item generation and synthesis provide immediate feedback, while lifespan management and companion interactions add narrative weight and replay motivation through reincarnation.

With a planned release in Q4 2026 and no user reviews available yet, the described systems emphasize thoughtful resource use over rapid clicking. Those drawn to single-player games featuring incremental power growth, moral choices with companions, and multi-life progression may find the structure engaging once available.

Interface:
Simplified Chinese
Subtitles:
Simplified Chinese

Age rating

Unavailable
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FAQ

8 questions

Before you start looking for a cheap 修仙:我有一个按钮 PC key, check the essentials. Developed by 养蛊工作室. Published by 养蛊工作室. PC released date: Q4 2026. Genres: Casual. Categories: Family Sharing, Single-player.

Q

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Based on our data, 修仙:我有一个按钮 is not currently available on GeForce NOW. You will need to run it locally on your PC. Browse games available on GeForce NOW.

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According to our data 修仙:我有一个按钮 is not currently available on PC Game Pass, EA Play or Ubisoft+. We are still filling in the catalogues of these services, so it is worth confirming the status at the source before you decide. If you are buying, XD.deals will help you find the lowest price.

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