A day in the village
- Day: Explore freely. Who is talking to whom? Who was last seen at the tavern? Whose tracks lead to which house?
- Evening at the campfire: Everyone gathers around the fire to suspect and argue – then it's time to vote. Out in the open: whoever votes points at their suspect, and everyone sees who voted for whom.
- Defence and verdict: Whoever gets the most votes stands accused and may defend themselves – nobody else speaks. Then the others decide: guilty or innocent.
- The reveal: Whoever is banished is revealed in front of everyone – the bell tolls, and the village learns whether it caught a werewolf. If it did, the wolf transforms one last time.
- Night: Villagers bolt their doors and listen from their beds by candlelight. The wolves creep through the village and pick a lock.
- Morning: Who didn't survive the night? What does their last will say? And what tracks did the pack leave behind?
What makes this Werewolf different
- Proximity voice chat: By day, only those nearby can hear you – walls muffle your voice. At the campfire, everyone hears everyone. At night, only the wolves hear each other. The dead only hear other ghosts.
- Whispering: Hold the whisper key and only those right next to you can hear you – at the campfire, only your bench neighbour. Everyone else just sees that you're whispering.
- Tracks and clues: Paw prints in the snow, mud on the boardwalks, scraps of cloth in the brambles, flour at the door.
- 15 roles: Villager, Werewolf, Alpha Wolf, Traitor, Seer, Innkeeper, Lantern Bearer, Hunter, Herbalist, Priest, Blacksmith, Gravedigger, Neighbour, Siblings and Night Watchman. The Night Watchman patrols the village at night with a lantern, the Neighbour senses how many of the people next door weren't in bed, and the Siblings know each other.
- Last will and disguise: Put together your last will – which role you have, whom you suspect, whom you trust. Everyone sees it only after your death. Lying is allowed: the pack knows up to two roles that aren't in play this round. And the wolves can tear up their victim's will at night.
- Ghosts keep playing: The dead make lanterns flicker, write a word in the snow or send a will-o'-the-wisp to someone's door.
- A living village: A tavern with a counter, a bell tower, a hunting stand by the lodge, a church register, a graveyard and a notice board.
- Weather and events: Blizzards, fog, full moon, thunderstorms, blood moon, market day and plague change every round.
- Six maps: The Winter Village; Moorbruch, a stilt village in a misty bog with punts and rising water; Salzbucht, a fishing cove with ebb and flood; Krautwinkel, a garden where you are tiny; the Jesters' Fair with barrel organ, confetti and fireworks; and the Silver Mine, a mining village on a hillside where every step echoes through the mountain. Five of them unlock as you level up.
- Custom rules: The host chooses which roles may appear, sets the phase lengths, picks open or secret voting and switches the defence and events on or off – or simply picks a preset.
- Night replay: At the end, see who did what, and when.
- Fair progression: Levels unlock colours, door lanterns and campfire styles – by playing only, no purchases.
- 16 Steam achievements – from your first win to Village Legend.
- Streamer mode and languages: English, German, Italian, French, Spanish, Portuguese (Brazil), Polish, Russian, Turkish, Simplified Chinese, Japanese, Korean.
Good to know
- Online only, for 4 to 16 players. One player hosts, friends join via Steam. Everyone needs their own copy.
- A solo walkthrough introduces the village before your first round.
- A microphone is strongly recommended.