Who Gave Them Weapons?! is a strategy indie simulation game on PC that blends auto-battler mechanics with cartoon absurdity. Players assemble teams of historical and fictional figures, equip them with unconventional gear, and watch battles unfold in 5 versus 5 matches that reward careful planning over direct control.
Gameplay
The core loop centers on unit preparation and observation. Each match pits two teams against one another in an auto-battler format where units fight automatically once positioned. Success depends on selecting the right combinations of warriors and items to exploit synergies and counter opponents. Units carry distinct traits that influence how weapons perform, so an item effective on one character may prove useless or counterproductive on another. Matches incorporate random events that force mid-battle adjustments, such as mandatory sacrifices or targeted eliminations, adding layers of unpredictability to every encounter.
Equipment choices expand tactical options dramatically. Weapons range from straightforward firearms to bizarre options like a Ghost on a Stick or Bad Breath attacks, each interacting differently with unit abilities. The emphasis stays on adaptation rather than raw power, as players must anticipate how absurd combinations will play out once combat begins.
Game Modes
Multiplayer takes the form of 5 versus 5 battles that conclude in victory or a tie. These can be played locally on the same device or online with friends, supporting direct competition in PVP settings. Solo challenges provide an alternative path for practice and mastery, presenting scenarios drawn from the personalities and backstories of the available units. These challenges scale from straightforward encounters to more complex setups that require precise team composition and item selection.
Both modes highlight the same underlying systems, allowing players to refine strategies in private before testing them against others.
Units and Customization
The roster mixes real historical figures such as Cleopatra, Genghis Khan, and Isaac Newton with fictional characters including Merlin, the Phantom of the Opera, and Alice. Each brings unique abilities that shape team strategy. Customization extends beyond basic stats through dozens of weapons and accessories, many of which defy conventional expectations. Endless pairing possibilities encourage repeated experimentation, as new synergies emerge with every different lineup.
Hats and other cosmetic elements further personalize squads while maintaining the lighthearted, cartoon tone that defines the visual style.
Is It Worth Playing?
Players seeking a fresh take on auto-battler strategy will find value in the emphasis on chaotic unit interactions and the mix of PVP competition with solo training options. The high number of unit and gear combinations supports strong replayability, with each match likely to introduce new tactical wrinkles. Those who enjoy planning around unpredictable events and testing odd synergies against friends or in structured challenges will appreciate the focused design. Availability on PC makes it accessible for both local sessions and online play without additional barriers.