One input. Two bodies.
Every key moves both at once: the block steps one tile, the ring slides until it hits something. Bring each one to its diamond, on the same move.
You learn the rule in ten seconds. Mastering it takes 72 levels.
The rule stays the same. The way you think doesn't.
The block becomes a wall for the ring. The edge of the map becomes a brake. Cracked tiles fall once you leave them, slides shatter everything they cross, and a magnet binds both bodies together for four moves. Each idea arrives on its own, then blends with everything you already know.
13 looks, one game
Press T (X on a controller) at any time to change the look of the level: from the cream paper of Default to the burin lines of Engraving, Sepia, black-and-white Luna and more.
Features
72 handcrafted puzzles, every one guaranteed solvable, each with a minimum move count to beat.
Stuck? Press H to see the next move, or hold it to watch the solution. Levels solved with help are marked, so you know which ones were all yours.
No timers, no pressure: think as long as you like and restart with R.
Calm and minimalist: fine lines, orbital geometry and a gentle soundtrack.
Keyboard or controller: full Xbox controller support.
6 languages: English, Portuguese (Brazil), Spanish, French, Italian and German.
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