A maze tower defense with simple factory feature and rogue like elements
In Torreta every tower is also a wall. Where you build decides how far the enemy walks, and how long your guns get to work on it. Seal the path badly and they stop walking — and start demolishing.
The maze is the weapon
Enemies path around whatever you place, and they re-path the instant you place it. 16 towers, upgrades, five status effects: burning, poison, bleed, freeze and stun. There is no correct layout, only the one you can still afford.
Factory
Dead enemies leave debris. The Collector tower picks it up, conveyor belts carry it, splitters route it and assemblers turn it into metal, copper, hardware, biological etc.
This is not a side activity. Some towers and special ammunition cannot be bought at any price: they are made, on your line, or they do not exist.
Environment debris are randomly generated each run. You also need Collector tower to unblock these tiles.
A card every wave
Between waves you pick one: a new tower, a factory recipe, a permanent buff, a building. Some of them charge you for the privilege.
Infinit waves, three difficulties
Wave 50 is the win. Past it the waves keep coming and stop pretending to be fair. Normal(Day), Hard(Dusk) and Nightmare(Night), each one unlocked by finishing the one before, and a skill tree that survives your death — so the run that killed you still bought something for the next one.
Multiplayer
In PVP you can spy on a rival's board in the middle of a match and watch their maze fail in real time. The better your radar, the cleaner the picture. You can also send enemies to the rival's boards with the Barrack card/building and Factory manufacture of biological materials.
In Coop, two players can share the board.
Also in the box
48 achievements
15 languages
Gamepad and Steam Deck/Machine supported
Windows, Linux and macOS