Remaining Grace is an indie adventure game centered on a non-linear ghost story. Players explore the life and death of Grace Tao through the perspectives of her chosen family across multiple time periods. The experience emphasizes quiet human connections and personal stories rather than action or traditional puzzle solving.
Gameplay
Core gameplay involves moving through the world as Grace's wandering spirit. Players enter the lives of her loved ones through moments of human touch. This mechanic allows habitation of different perspectives in a pencil-sketch style environment that includes a childhood bedroom, a kitchen, parks, and tea houses. The narrative unfolds across three time periods, revealing layers of relationships and unspoken moments. Progress comes from piecing together emotional truths and private worlds rather than collecting items or following linear objectives. The focus stays on understanding people and the intersections of their stories.
Game Modes
Remaining Grace offers a single-player narrative experience with no separate game modes. The structure supports non-linear exploration where players weave between viewpoints to build a complete picture. All progression ties directly to the story of Grace's chosen family and the events surrounding her death. There are no competitive, cooperative, or alternative play styles confirmed at this stage.
Narrative and Setting
The story examines Grace's death, initially ruled unremarkable, through the eyes of those she left behind. Key elements include a three-year-old boy who stopped speaking, a Chinese mother, an adopted sister, and an action figure with unexpected knowledge. Seven perspectives across three time periods create a mosaic of connections. The world feels intimate and familiar, with each location holding fragments of Grace's life. Themes center on chosen family, quiet moments, and the bonds that persist after loss.
Is It Worth Playing?
Remaining Grace targets players who enjoy thoughtful narrative adventures and character-driven stories. Its premise draws from the lead designer of Dreamfall Chapters and Draugen, suggesting a focus on emotional depth and atmospheric exploration. As an upcoming title, it has no player reviews or ratings available yet. Those interested in intimate ghost stories and multi-perspective tales may find it appealing once released. The game suits casual sessions centered on discovery and reflection rather than challenge or replayability through different modes.