Mind The Trunk is an indie co-op adventure game set on a deteriorating space station where players work together as a crew to survive and turn a profit. The experience centers on managing limited oxygen supplies through connected hoses while scavenging and ejecting valuable items into the void. This setup creates tense, collaborative sessions focused on exploration, resource management, and careful movement in zero-gravity environments.
Gameplay
Players begin by suiting up in the lobby, selecting from available suits, oxygen tanks, and hoses. Tanks can take unusual forms, such as a teddy bear, adding personality to the preparation phase. Once equipped, the crew moves through the station with air supplied via the hose system. This tether requires constant attention, as separation risks running out of breathable air. The station itself is in quiet decline, with floating debris and unexpected elements scattered throughout the corridors and modules.
Scavenging forms the heart of each outing. Crew members gather loose items that are not bolted down and transport them to launch points for catapulting into space. Successful launches contribute to the crew's earnings in BarkCoin, though payment only arrives upon safe return to the lobby. A trader terminal serves as a central hub for transactions, allowing purchases of new gear, sales of collected junk, currency exchanges, and acceptance of contracts that guide objectives.
Coordination is essential. The hose connection encourages players to stay close while navigating hazards and unusual phenomena that drift through the station. These elements demand quick decisions and teamwork to avoid complications during collection and launch sequences.
Game Modes
The primary experience revolves around cooperative crew sessions where groups gather in the lobby to prepare and then venture out together. Each run involves selecting equipment, completing contracts at the trader terminal, launching collected goods, and returning safely. The hose mechanics and shared air supply shape every decision, turning routine scavenging into a careful balancing act of distance, timing, and mutual support.
Contract-based tasks provide structure within these sessions, directing players toward specific targets or collection goals while still allowing freedom to explore and gather additional items. The loop emphasizes repeated outings that build crew earnings and familiarity with the station's layout and quirks.
Core Mechanics and Atmosphere
Oxygen management through the hose creates a persistent layer of tension. Players must monitor connections and positioning at all times, as the station's condition introduces variables that can disrupt standard movement. Floating objects range from standard cargo to less predictable items that require different handling approaches.
Profit generation ties directly to launches, with BarkCoin serving as the reward metric. Only completed runs that reach the lobby again count toward payouts, reinforcing the importance of group cohesion and safe navigation back from each excursion. The trader terminal expands options between outings, letting crews invest earnings into better equipment or pursue new contracts for varied challenges.
Is It Worth Playing?
Mind The Trunk suits players who enjoy cooperative adventures built around unusual survival constraints and resource loops. The hose-based oxygen system and launch mechanics offer a distinctive twist on group exploration in a confined, hazardous setting. Those drawn to indie titles that reward communication and careful planning will find the core loop engaging, particularly in sessions that mix scavenging with contract objectives.
The game's focus on returning safely after each launch adds stakes without relying on direct confrontation. Availability on PC makes it accessible for groups seeking short to medium cooperative sessions centered on teamwork and incremental progress through earnings. If the premise of managing shared air supplies while turning station debris into profit appeals, the title delivers a focused experience in that niche.