Mercenaries Grace is a strategy RPG that places players in command of a mercenary company navigating political upheaval in a fantasy kingdom. The game centers on tactical battles across grid-based maps, character customization through class progression, and a narrative driven by succession struggles following the death of a tyrannical regent.
Gameplay
Combat unfolds on quarter-view isometric maps that feature elevation changes and full 3D models, allowing free camera rotation to spot hidden items or refine positioning. Strategy hinges on the alternate-turn system, where one allied unit acts and then one enemy unit responds, similar to chess or shogi. This setup demands careful planning of move order, as every action risks an immediate counterattack and prevents the safety of moving an entire party before opponents react.
Characters advance through the Ladder Class system, which offers eight distinct lineages branching from novice to intermediate, advanced, and special tiers. Promotion paths are flexible, permitting crossovers between adjacent branches rather than strict linear routes. Skill points earned in battle fund upgrades, new abilities, and class changes, supporting highly individualized party builds. Support effects activate based on relative positioning, with front, side, and rear attacks producing different outcomes.
Additional layers include the Soul Exceed ultimate moves, powered by a gauge that fills during combat and consumes stocked power for devastating damage or party-wide healing and status removal. Midway through the story, a key choice branches the narrative and unlocks unique Awakening systems on each path, temporarily boosting units in ways tied to the selected route.
Game Modes
The core experience revolves around a single-player campaign structured around story-driven tactical stages. Players form and manage a mercenary company, deploying units with specialized roles such as close-range Fighters, long-range Gunners, and supportive Priests across varied battlefields. Progression involves leveling characters, equipping gear, and adapting skills to overcome stage layouts and enemy compositions.
Options enhance replayability and efficiency during repeated playthroughs or grinding sessions. These include toggling the 3D battle grid, simplifying skill animations, and accelerating unit movement. The standalone story allows new players to begin without prior series knowledge while delivering political intrigue centered on the Kingdom of Grauses and the Iron Hand Mercenaries led by Swan.
Story and Setting
The tale follows young mercenary Swan, right-hand man to the iron-prosthetic leader Garsh, as his unit assaults the Forbidden Tower in the kingdom's northern taboo lands. They rescue General Berta, revealed as the biological sister of the late Regent O'Neill. Her subsequent push toward the throne by former loyalists sparks chaos amid competing interests, pulling Swan and his comrades into the unfolding conflict. Character designs emphasize expressive animations that convey a range of emotions during key moments.
Is It Worth Playing?
Mercenaries Grace targets fans of grid-based tactical RPGs who value deliberate positioning and flexible character development over large-scale production values. The shift to an alternating turn system adds tension and depth to every decision, while the branching class paths and route-specific Awakening mechanics encourage multiple playthroughs. With its focus on customizable mercenary companies and a self-contained story of political maneuvering, the game suits players seeking a streamlined yet strategic experience on PC. As a November 2026 release in Japan with an English version in development, it remains an upcoming title whose reception will depend on how well the new systems deliver in practice.