Matecalipsis: El Ăšltimo Mate is a turn-based deckbuilding roguelike that places players in an Argentina without yerba mate. The premise centers on traveling the country while managing resources, building card combinations, and facing encounters drawn from local legends and everyday situations. Genres include strategy, indie, casual, adventure, and early access, all on PC. The experience emphasizes choice in deck construction and route planning across real provinces and regions.
Gameplay
Players select from characters such as the Diner Owner, the Footballer, or the Doctor, each bringing distinct cards, resources, and combat styles. Additional characters become available through progress. Combat requires managing energy while reading enemy intentions and sequencing attacks, skills, and powers. Rewards from encounters allow card picks and amulet collection to shape long-term strategies that adapt to new challenges.
Exploration covers all 23 provinces plus the City of Buenos Aires across five regions: Pampeana, Cuyo, the Northwest, the Northeast, and Patagonia. Stops feature local events and more than 200 real-world facts. Encounters include Argentine folklore creatures like the LobizĂłn, the Pombero, the Luz Mala, the Salamanca, and the Nahuelito, each demanding tailored responses beyond raw deck strength.
Between fights, the Street Vendor sells cards and amulets with refresh options, while the Street Exchanger supports trading and resting. The Roadside Kiosk uses Tokens earned across runs to unlock permanent cards. An Album tracks discovered cards, amulets, and enemies, unlocking characters and story scenes over time. Real-world weather from each province influences visuals during combat, showing rain, fog, thunderstorms, or clear skies with temperature displays, though these effects remain cosmetic and can be disabled.
Game Modes
The core structure revolves around individual runs that combine deckbuilding with overland travel and combat. Each journey ends when resources or health run out, after which Tokens carry over for permanent unlocks at the Roadside Kiosk. Progress also fills the Album and reveals story scenes tied to collected items and characters. No separate named modes appear beyond this roguelike loop of repeated attempts with growing options.
Exploration and Encounters
Travel follows a map of Argentina divided into regions, with each province offering unique stops. Events range from festivals like GualeguaychĂş's Carnival to Patagonian road conditions. Folklore battles require timing card plays correctly rather than relying solely on power. The pixel-art style mixes everyday Argentine elements such as milanesas and thermoses with absurd and legendary moments, all supported by the game's Argentine development roots.
Is It Worth Playing?
This early access title suits players who enjoy turn-based strategy with deckbuilding and roguelike elements. The single-player focus rewards experimentation with character cards, amulets, and route choices while incorporating Argentine cultural details and folklore. Those interested in procedural runs, resource management, and light narrative progression through unlocks will find consistent depth. The weather system and real locations add atmosphere without altering core rules. Availability remains limited to PC in its current state, making it a fit for fans of indie strategy adventures who appreciate cultural specificity and replayability through persistent unlocks.