Grave Profits is a dark-fantasy roguelike autobattler dungeon crawler that blends strategy, indie development, and RPG elements on PC. Players descend into cursed dungeons, recruit and merge units, arrange formations for powerful synergies, and manage a camp that serves as both a safe haven and a potential threat. The core loop revolves around short expeditions lasting around 20 minutes each, where decisions about unit placement, item equipping, and relic use determine survival and progress toward godhood in a world where gods are dying and fate pulls everyone south toward the lands of the dead.
Gameplay
The gameplay centers on exploring dungeons while recruiting units and equipping items and relics to create devastating combinations. Units and items appear as cards that players merge in groups of three to upgrade tiers, allowing ordinary recruits to evolve into stronger forms or even mutate with grafted abilities. Formations must adapt to encounters that include random recruits, dangerous events, Tarot cards, and shifting dungeon laws that alter the rules mid-run. Relics unlocked by heroes provide more than simple stat boosts; they can rewrite recruitment mechanics, change card interactions, or introduce entirely new unit alliances.
Between dungeon runs, players return to camp to rebuild formations and handle ongoing threats. Allies with personal stories and objectives may join, offering rewards for assistance or departing if demands go unmet. Intruders can enter camp to infest reserves, steal resources, or abduct units, forcing costly countermeasures or creative solutions like upgrading the camp with a cooking pot for unusual recipes. Heroes themselves gain experience across multiple expeditions, unlocking new abilities and relics that carry over and enable cross-hero combinations.
Game Modes
Grave Profits supports single-player expeditions where one hero navigates the full loop of recruitment, arrangement, combat, and camp management alone. Online co-op allows two players to tackle the same dungeons together, sharing the challenges of formation building and intruder defense. The structure emphasizes repeated runs with procedural elements like random recruits and changing laws, encouraging adaptation rather than fixed strategies.
Player interactions extend beyond direct co-op through asynchronous features. Abandoned camps from friends' defeated expeditions can yield recruitable units, while imprisoned units belonging to friends can be rescued and returned in future runs. Echoes of rival formations created by friends appear as challenges that reward stolen hero abilities upon victory, and successful expeditions leave traces for others to discover.
Key Mechanics and Progression
Progression relies on merging cards to elevate units and items to higher tiers, combined with relic acquisition that permanently alters how the game functions. Examples include holy units forming armored walls while generating coin through faith, eldritch knights and alchemists spreading fire and poison, or a gargantuan cyclops consuming priests for advantage. Captured enemies can be turned against their former masters, and bargains accepted during runs reshape the company in lasting ways. Every hero starts with distinct abilities and conditions that influence party composition and introduce unique mechanics or new unit types.
The roguelike nature ensures no two descents play identically, as procedural elements force constant rebuilding. Torch use becomes essential in darker areas to counter environmental dangers. Camp upgrades and intruder management add layers of resource decisions that affect long-term viability across multiple expeditions.
Is It Worth Playing?
Grave Profits targets players who enjoy roguelike runs with autobattler elements, deep unit synergy building, and camp management in a dark fantasy setting. The short run times and one-more-run design suit those seeking quick sessions that still reward experimentation with relics and formations. Co-op adds a layer for shared strategy sessions, while asynchronous friend interactions provide indirect competition and discovery without requiring simultaneous play.
Since the game remains in development with no released version or player reviews available, any recommendation rests on the described systems of merging, relic-driven rule changes, and adaptive camp mechanics. Those drawn to strategy games that mix roguelike progression with party-building and occasional co-op will find the outlined features align with that preference. Availability is limited to PC through the Steam platform once released.