City of Fools is a casual adventure game centered on hidden object mechanics and a nonlinear story. Players take the role of a journalist investigating strange events in the town of Tundel, where the mayor conceals a UFO and residents present a series of odd requests.
Gameplay
The core loop revolves around exploration and task completion in an unfamiliar setting. You begin by locating the City Hall but must first obtain a special pass by meeting townsfolk and fulfilling their requests. Each interaction leads to further objectives that mix investigation with practical problem solving, such as remembering street names and house numbers to organize gathered clues.
Hidden object scenes appear throughout the roughly 500 locations, requiring careful scanning of detailed environments to locate items needed for progress. Mini-games interrupt the main flow at key moments, adding variety through short puzzle challenges. Rewards from completed tasks provide new tools or information that open additional areas and advance the comic plot.
Communication with characters forms a central mechanic. Every resident offers a distinct errand, often humorous or absurd, which builds a web of connections across the town. The design rewards patience and careful note-taking, as the story unfolds based on the order and choices made during these encounters.
Game Modes
Expert mode stands out as the primary extended play option. It stretches the experience beyond the standard path, incorporating additional layers of hidden object searches and task requirements that push total playtime past 100 hours. The mode emphasizes thorough exploration and repeated visits to locations for missed details.
Freedom of choice defines progression in both standard and Expert play. The nonlinear structure lets players tackle objectives in any order, creating different sequences of events and discoveries without fixed linear gates. This approach suits repeated sessions, as different paths reveal new interactions and details in the same locations.
Story and Setting
The narrative follows a journalist dispatched by a magazine editor to cover a mysterious incident in Tundel. Three local problems dominate daily life: widespread foolishness among residents, poor roads, and the mayor's secrecy around an unidentified flying object. The plot unfolds through accumulating information rather than direct confrontation, with humor arising from the eccentric tasks and character responses.
Over 100 hours of content in Expert mode stems from the volume of locations and the depth of optional interactions. The comic tone keeps the tone light even as the journalist navigates escalating complications from the initial simple assignment.
Is It Worth Playing?
City of Fools suits players who enjoy hidden object adventures with strong emphasis on exploration and light puzzle elements. The nonlinear design and large number of locations provide substantial single-player content that rewards methodical play and multiple approaches to the same goals.
Those seeking a straightforward linear story may find the open structure less appealing, while fans of casual adventure titles with humorous character interactions will appreciate the variety of tasks and the freedom to organize information at their own pace. The combination of hidden object scenes, mini-games, and extended Expert mode delivers a focused experience built around investigation and town navigation.
- Nonlinear storyline with complete freedom of choice
- Approximately 500 locations filled with hidden object scenes
- Ten mini-games integrated into the main progression
- Expert mode extending gameplay beyond 100 hours
- Comic plot driven by resident requests and rewards