Age of Wonders II: The Wizard's Throne is a turn-based strategy RPG that blends empire management, hero progression, and large-scale fantasy warfare on the PC. Players assume the role of an immortal wizard tasked with restoring order to a fractured world through a mix of exploration, magical research, and tactical combat.
Gameplay
The core loop revolves around expanding territory from a central Wizard's Tower that channels spells across the map. Armies move across hex-based terrain filled with mythical creatures and hidden sites, capturing resources and strongholds to fuel growth. Combat unfolds in separate tactical battles where positioning and unit abilities determine outcomes.
Heroes level up through experience and equip artifacts that grant powerful bonuses, allowing customization of leaders who accompany armies. Research trees unlock spells across multiple magic spheres, ranging from direct damage effects to global enchantments that reshape the battlefield or economy. Unit rosters grow through recruitment and upgrades, emphasizing combined arms tactics with everything from infantry to aerial and siege options.
Game Modes
A single-player campaign delivers a narrative experience across twenty scenarios that escalate in complexity and introduce new factions and threats. Standalone scenarios provide additional map-based challenges for solo play.
Multiplayer supports up to eight participants through local area network connections, internet play, hot seat turns, and play-by-email options. The simultaneous turn system lets all players issue orders at once before resolution, reducing downtime in larger matches.
Races and Units
Twelve playable races offer distinct playstyles and visual identities. Available options include elves with their affinity for archery and nature magic, frostlings adapted to cold environments, draconians with dragon-like traits, sturdy dwarves, agile halflings, versatile humans, and the undead with their necrotic themes. Each race brings unique units and bonuses that influence army composition and strategy.
More than 130 individual units populate the game, covering ground troops, ranged attackers, cavalry equivalents, and specialized machines such as steam cannons, airships, and mammoth riders. Heroes number over thirty and serve as force multipliers when paired with over one hundred artifacts that alter combat performance or grant utility effects.
Magic and Progression
Seven spheres of magic provide specialization paths that include air, fire, life, and death among others. Wizards research and cast spells that range from battlefield enchantments to city-altering rituals and powerful summons. The tower acts as both a defensive hub and a conduit for these abilities, encouraging players to balance expansion with magical infrastructure.
Is It Worth Playing?
This title suits players who enjoy deliberate, layered turn-based strategy with strong role-playing elements for heroes and wizards. Its campaign offers a complete single-player story arc, while the variety of multiplayer formats supports repeated sessions with friends or online opponents. The game remains available on modern platforms and runs on contemporary hardware with minimal setup, preserving its original mechanics without requiring ongoing updates or seasonal content. Those seeking classic fantasy strategy that rewards planning and experimentation will find its systems hold up well decades after release.