Age of Wonders 4 is a fantasy 4X strategy game that combines empire building with turn-based tactical combat on the PlayStation 5. Players create and lead customizable factions through procedurally generated realms, expanding influence while managing resources, diplomacy, and magical research to achieve victory.
Gameplay
The core loop revolves around exploration, expansion, and conflict in a reactive fantasy world. Each turn involves moving armies across the map, claiming territory through outposts, and developing cities that produce resources such as gold, food, production, mana, knowledge, and imperium. These resources support unit recruitment, city upgrades, and spellcasting.
Combat occurs on separate tactical maps where units fight in turn-based battles influenced by terrain, positioning, and unit abilities. Armor and resistance mitigate physical and magical damage, while health and figure counts determine casualties. Retaliation attacks and action points add layers to each engagement, from small skirmishes against monsters to large-scale sieges.
Faction creation allows mixing physical forms, societal traits, and arcane affinities to shape unique empires. Tomes of magic unlock new spells and transformations that alter units over time, such as turning followers into angelic or chaotic beings. Empire development trees and event systems respond to player choices, creating branching narratives and world changes.
Game Modes
Games begin with realm creation, where players select map types like Pangaea or customize environmental effects and challenge settings. Story realms provide guided experiences with scripted elements, while custom realms emphasize open-ended play and higher difficulty options.
Victory conditions include military dominance by defeating rival factions, expansion by occupying a set number of provinces, magic mastery through research of a high-tier tome, or accumulating the highest score. Multiplayer supports hotseat play for shared sessions on one console.
Free cities and infestations on the map offer additional objectives and interactions that influence the overall campaign flow.
Empire Customization and Magic Systems
Players design followers by selecting bodily forms, cultural traits, and starting affinities that determine starting bonuses and evolution paths. Powerful tomes grant access to spells that enhance armies or reshape society, with physical changes visible as empires advance.
Imperium serves as a key resource for empire-wide decisions, earned through multiple methods including combat victories and wonder control. Mana fuels spellcasting during battles and overland effects, while knowledge drives research into new tomes and technologies.
World Interaction and Progression
Each playthrough generates a fresh realm filled with ancient wonders, roaming armies, and dynamic events that alter the landscape or trigger conflicts. Decisions about alliances, conquests, or magical experiments shape these occurrences and carry forward through an in-game pantheon system.
Rulers can ascend after a campaign, unlocking persistent customization options for future games where prior creations may appear as rivals or allies.
Is It Worth Playing?
Age of Wonders 4 receives generally favorable reviews across major outlets, with scores around 82 to 83 on aggregate sites. The game maintains active support through regular patches and expansions into 2026, including the Scorpion update and Rise from Ruin content that introduced new mechanics and balance adjustments.
It suits players who enjoy deep customization, strategic depth in both macro empire management and micro combat tactics, and replayability through varied realm setups. Those seeking a blend of 4X planning and role-playing elements in a fantasy setting will find substantial content, especially with the ongoing updates that refine systems and add variety.