XCOM 2: Reinforcement Pack expands the turn-based strategy experience of XCOM 2 on PC with three distinct content additions that introduce new soldier options, enemy threats, and mission structures. The base game places players in command of a resistance force fighting an alien occupation through a combination of global strategy and squad-based combat. This pack layers targeted enhancements onto that foundation without altering the core loop of managing resources, researching technology, and deploying teams on tactical maps.
Gameplay
Players oversee operations from a mobile base called the Avenger while directing soldiers in turn-based battles against alien and ADVENT forces. Each mission requires careful positioning, use of cover, and ability management as squads complete objectives like eliminating targets or extracting personnel. The strategic layer involves scanning regions for resources, building facilities, and advancing the resistance against the Avatar Project timer.
The Reinforcement Pack adds specific mechanics through its included content. Shen's Last Gift introduces the SPARK soldier class, which operates with heavy weapons and armor that can receive upgrades for increased durability and firepower. Alien Hunters brings powerful Ruler aliens that appear in encounters and demand specialized counters through new armor and weapon options. Anarchy's Children focuses on expanded customization for soldier appearances, allowing more varied rebellion-inspired looks across the roster. These elements integrate into existing campaigns by providing new tools and challenges during combat and story progression.
Game Modes
The primary experience centers on the single-player campaign, which unfolds across a series of missions with branching narrative elements tied to resistance efforts. Difficulty settings include Rookie for newcomers, Veteran for those familiar with tactics, Commander for advanced players, and Legend for maximum challenge. Ironman mode enforces permanent decisions by disabling manual saves, increasing tension across the entire playthrough.
Multiplayer supports head-to-head matches where participants build squads from XCOM soldiers, ADVENT units, or aliens using point allocations before engaging on shared maps. Options include ranked matches that track standings and quick matches for unranked play. The pack content carries over into these modes where applicable, such as new customizations or the SPARK class in supported scenarios.
Content Additions
Each pack within the Reinforcement Pack targets different aspects of the experience. Shen's Last Gift delivers a narrative-driven mission alongside the new soldier class and its upgrade paths. Alien Hunters features confrontations with Ruler enemies and associated gear that alters combat dynamics. Anarchy's Children supplies cosmetic variety that enhances soldier identity without mechanical changes. These additions appear in the campaign and can influence strategy through new abilities and enemy behaviors.
Is It Worth Playing?
The Reinforcement Pack suits players who already enjoy XCOM 2's blend of strategic oversight and tactical combat and seek additional variety in soldier builds and mission encounters. It provides concrete expansions like a new class with upgradeable equipment, tougher alien rulers, and a dedicated mission for one of the packs. Those focused on core resistance management and squad tactics will find the additions extend replay value through fresh options and challenges. The bundle format delivers these elements at a combined price compared to separate purchases, making it a direct way to access the full set of twists for ongoing campaigns or new starts. Players who prefer pure base-game progression without extra classes or enemies may skip it in favor of the standard experience.