EuroLand Editor:
- Entities (3D models).
- Textures.
- Surfaces (materials with different blending modes).
- Maps (composed of portals, triggers and other submaps).
- Animations (bone-based).
- Scripts (mainly used for cutscenes).
- Particle systems.
- In-game fonts.
- Spreadsheets (translations and Excel data).
- Swooshes (speed trails).
Documentation:
- Introduction to EngineX and support materials.
- Sphinx scripting language; used to script map triggers.
- Walkthroughs for the original storyline and removed levels.
Source art assets:
- Every .ELF file used to generate the final game maps and characters.
- Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.
- Never-before-seen characters and storylines that you can edit, improve and export to create your own content.