Sid Meier's Civilization VI Ethiopia Pack expands the core turn-based strategy experience on PC with a new civilization option and rule-altering content. Ethiopia under Menelik II emphasizes hill-based development and faith generation, while the pack introduces mechanics that reshape how civilizations interact with resources, districts, and hidden organizations.
Gameplay
Ethiopia directs players toward settling cities on hills to maximize output. The civilization unique ability Aksumite Legacy grants extra faith from resources, with further increases when international trade routes start from resource-rich cities. This setup supports purchasing archaeology museums and archaeologists directly with faith, accelerating cultural and scientific progress through excavation.
Menelik II applies the Council of Ministers ability to convert faith output from hill-founded cities into additional culture and science. His units receive combat strength bonuses when fighting on hills. The Oromo Cavalry unique unit improves combat strength and sight range while ignoring movement penalties on hills. The Rock-Hewn Church tile improvement builds only on hills or volcanic soil, yielding faith with bonuses from adjacent mountains and hills. Natural disasters pillage but never destroy this improvement.
The Diplomatic Quarter district appears once per civilization and focuses on foreign relations. It supports construction of the Consulate and Chancery buildings to strengthen alliances and diplomatic favor.
Game Modes
Secret Societies functions as an optional mode that activates at game start and requires the Civilization VI expansion bundle. Four societies become available: Owls of Minerva, Hermetic Order, Voidsingers, and Sanguine Pact. Each provides a specialized governor whose bonuses apply civilization-wide, along with potential new resources, passive effects, unique buildings, units, or projects tied to the society's goals.
Membership influences relations with other leaders by improving favorability and alliance potential. The mode alters standard rules through these organizations without replacing core victory conditions.
The Ethiopian Civilization
Ethiopia integrates faith mechanics deeply into its strategy. Cities on hills generate the foundation for Menelik II's culture and science gains. Trade routes originating from resource-heavy settlements amplify faith income under Aksumite Legacy. The Oromo Cavalry excels in hilly terrain for both offense and reconnaissance. Rock-Hewn Churches provide reliable faith sources that resist permanent destruction from disasters.
This combination favors players who balance terrain advantages with diplomatic and cultural objectives. The civilization rewards careful city placement and resource management over broad expansion.
Is It Worth Playing?
The Ethiopia Pack suits players who enjoy strategic depth in civilization management and experimentation with new rule sets. Secret Societies adds replayability by encouraging different playstyles through society-specific governors and projects. The Ethiopian mechanics reward precise hill settlement and faith investment, creating distinct paths toward victory.
Those seeking fresh diplomatic tools will find value in the Diplomatic Quarter and its buildings. The content integrates into existing campaigns without requiring separate launches. Fans of the base game's systems who want targeted additions to faith, hills, and hidden organizations will find the pack a focused extension of the experience.