In 1998, students from Franklin High School's scrappy Computer Club ditch routine tasks to code a world simulator. Denise Novak, the club's nominal leader, expects modest results from their underfunded efforts. This point-and-click adventure delivers a story-driven interactive fiction experience on PC.
Players navigate via an intuitive, contextual menu interface that skips pixel-hunting and parser puzzles. The game blends laughs with occasional chills across a 3-5 hour playtime. It suits fans of accessible indie adventures who enjoy narrative focus over complex controls.
1998. The members of Franklin High School’s dubious, under-equipped “Computer Club” break from precedent and take on a project: programming a world-simulator. Denise Novak, the ostensible club’s alleged president, anticipates the end result will be nothing special.
A point-and-click, story-driven interactive fiction game. Features an intuitive, contextual menu-driven interface that demands neither pixel-hunting nor parser-guessing. Expect a fair number of laughs and possibly some chills.
Typical playtime: 3-5 hours