Defend your shelter against waves of invading enemies like humans, goblins, skeletons, insects, worms, beasts, and trolls in this indie RPG adventure. Players collect resources such as stone, iron, copper, and wood during wilderness exploration across over 20 maps including forests, swamps, grasslands, snowcapped mountains, deserts, caves, villages, suburbs, cities, industrial parks, and ports. Build and upgrade 22 rooms like guest quarters, livestock farms, and plantations, while rescuing over 22 civilians, hiring helpers such as police officers, veterans, female pirates, and rangers, and summoning 6 types of pets for combat support.
Complete 10 main tasks and over 70 side tasks, wield 25 melee and ranged weapons from knives to guns, equip 12 clothing sets for defense bonuses, cook dishes from farmed animals and crops, and manage inventory across backpacks and warehouses. The 2D horizontal casual gameplay offers simple controls focused on defense, collecting, building, and light combat, with day-night cycles, dynamic weather, and 30 tracks of 8-bit music for relaxation. Normal mode runs about 12 hours, unlocking an expert challenge at 15 hours, perfect for all ages seeking casual decompression through helping others.
The first independently developed role-playing game targeting all age groups for casual decompression, with a 2D horizontal version, mainly focused on defense and adventure, with storyline tasks, capable of collecting and building, spreading the positive energy of helping others.
Similar to the controllable character version of 'Radiant Shelter', it does not belong to hardcore platform action games like 'Demon City' and does not have complex control mechanisms or dazzling strike effects.
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***Please subscribe to the Steam Creative Workshop and successfully download the image resource package before playing the game***
The character portraits and scene images of the game can be downloaded from the 'Creative Workshop'
Some game controllers have been mapped, please download them in "Controller Settings"
The game lasts about 12 hours, and the expert level difficulty of unlocking after clearance is about 15 hours.
In the later stage, new tasks and characters will be added for free, and creative workshops will also gradually display different styles of vertical drawing image resource packs.
When testing the initial version of the game, I didn't think it was very difficult and added expert level challenges. Now, after these two difficulty adjustments, the overall difficulty has dropped to less than 70% of what it was during testing. I feel like the normal mode has become an unchallenged unparalleled game.
Attached is a guide. If you find it difficult, you can start from the following aspects:
1. At the beginning, purchase the medicine from the two shopping machines outside the shelter and receive a few complimentary potions
2. After withstanding the first wave of attacks, you can go to low-level areas in the wilderness to collect supplies
3. Priority should be given to using back and forth health from sleep during non combat situations, and purchased food and medicine should be used in the wild for quick recovery during combat
4. When experience is about to level up, do not pick experience pills on the ground. Wait until the health level reaches its bottom before picking, and do not pick blood bottles when they are full of health
5. Weapons and equipment will only retain the current equipment and those used at the next level, and the remaining will be exchanged for money
6. Do not sell materials easily unless the shelter upgrade is completed. Merchants can also purchase large quantities of materials to speed up the game process
7. In the middle and later stages, animals and plants can be raised, and dishes can be made to bring back blood. The rescued refugees can also provide considerable income
8. Pets can block in front of them. Walk up to them first, then turn back a bit. Within a certain range, they won't follow. When they have residual health, they can pass it to the second floor, but they won't follow them down. When their health is full, they can pass it back to their side to save resurrection money
9. When the enemy attacks, stand on the first wall of the shelter, which will block some damage. In addition, if teammates block it, when all the health is depleted, charge up and fight against the monsters
10. When fighting monsters, individual slow-moving monsters can run with just one hit, and flying kites can be harmless. When dealing with long-range monsters, simply put them in the fight and chop them from behind. At this point, the pet's position will form a pincer attack with you
11. The effect of long-range weapons is not as good as melee weapons. In the early stages, long guns, medium clubs, and later swords are used, and bullets are only kept in rifles. It is recommended to sell the rest
12. If you are short of money, you can level low and produce a large amount of minerals. If you are short of weapons, you can defeat levels mainly focused on humans and trolls
13. For each level that the player advances by about 5 levels, there will be good treasure chests to be cleared, which can be cleared in approximately 3 batches
Defense聽Home:
There are approximately 7 categories and over 80 types of enemies and monsters invading聽including聽humans,聽goblins,聽skeletons,聽insects,聽worms,聽beasts,聽trolls,聽etc.
Expansion聽room:
22聽rooms,聽including聽16聽guest聽rooms,聽a livestock聽farm,聽and聽plantations;聽Upgrading the聽defense聽wall;聽Upgrading the Molten聽Salt聽Reactor聽Generator
Rescue聽civilians:
More聽than聽40聽characters聽appeared,聽including聽22聽civilians聽who聽can聽be聽rescued,聽and聽will聽continue聽to聽increase聽in聽the聽future.
Adventures:
More聽than聽20聽adventure聽level聽maps,聽including聽forests,聽swamps,聽grasslands,聽snowcapped聽mountains,聽deserts,聽caves,聽villages,聽suburbs,聽cities,聽industrial聽parks,聽ports,聽etc.
Hiring聽helpers:
We聽can聽recruit聽partners聽to聽assist聽in聽defending聽our聽homeland,聽including聽police聽officers,聽veterans,聽female聽pirates,聽rangers,聽etc
Task聽Event:
10聽main聽tasks聽and聽over聽70聽side聽tasks,聽increasing聽gameplay聽and聽completing聽tasks聽according聽to聽prompts
Capability聽upgrade:
You聽can聽increase聽your聽level聽by聽fighting聽monsters;聽You聽can聽upgrade聽your聽health聽and聽attack聽power聽by聽acquiring聽items,聽equipment,聽and聽money.
Weapon聽system:
Divided聽into聽melee聽and聽long-range聽weapons,聽there聽are聽a聽total聽of聽25聽types,聽including聽knives,聽swords,聽axes,聽spears,聽hammers,聽bows,聽crossbows,聽guns,聽etc.,聽which聽can聽be聽collected聽and聽used聽in聽conjunction聽with聽corresponding聽ammunition.
Clothing聽system:
The聽game聽supports聽changing聽clothes,聽with聽12聽sets聽of聽clothing聽and聽armor,聽providing聽different聽defense聽health聽bonuses.
Inventory聽system:
Backpacks聽are聽divided聽into聽main聽backpacks,聽weapon聽backpacks,聽and聽clothing聽backpacks;聽the聽warehouse聽is聽divided聽into聽resource聽warehouses聽for聽storing聽building聽materials,聽refrigerators聽for聽storing聽food,聽and聽collection聽boxes聽for聽storing聽weapons聽and聽important聽items.
Summoning聽Pets:
There聽are聽6聽types聽of聽pets,聽each聽with聽their聽own聽unique聽abilities.聽By聽summoning聽them聽with聽a聽pet聽certificate聽obtained,聽they聽can聽assist聽players聽in聽battles.
Collect聽minerals:
During聽wilderness聽exploration,聽resources聽such聽as聽stone,聽iron,聽copper,聽and聽wood聽can聽be聽collected聽for聽the聽construction聽of聽various聽buildings聽and聽walls.
Cooking聽dishes:
If聽the聽various聽blood聽packs聽sold聽in聽the聽store聽are聽not聽enough,聽you聽can聽also聽raise聽animals聽and聽grow聽crops聽yourself聽to聽produce聽raw聽materials聽for聽cooking聽various聽dishes.
Weather聽changes:
In聽addition聽to聽alternating聽day聽and聽night聽and聽time聽passing,聽the聽game has聽a聽complete聽weather聽system,聽including聽clear,聽cloudy,聽foggy,聽light聽rain,聽heavy聽rain,聽thunderstorms,聽light聽snow,聽heavy聽snow,聽etc.
Background聽music:
30聽pieces聽of聽8-bit聽background聽music聽accompany聽your聽gaming聽journey,聽providing聽you聽with聽a聽relaxed聽and聽enjoyable聽experience.聽Thank聽you聽to聽the聽author聽for聽sharing聽the聽music聽for聽free.