Seeds & Sparks is a pixel strategy simulation set in a procedurally generated world where you act not as a ruler, but as a patron spirit.
First, the land is filled with plants and animals—then human tribes emerge. Once the world becomes “alive” enough, you choose your tribe and try to lead it through growth, crises, and conflicts until it becomes the only tribe left on the map.
Indirect control
You rarely give direct orders: the tribe acts autonomously, while you influence the conditions around it. Even in war, you only set the attack direction—the size of the war party depends on the tribe’s current state.
Your tools
Grow flora — accelerate ecosystem growth and recovery.
Add animals — support hunting and settlement nutrition.
Use fire — a powerful but risky way to reshape balance and terrain.
Guide war — draw an attack route and watch the consequences.
A world that lives on its own
There’s no manual base-building and no tech tree: tribal development happens organically. The transition from tents to more advanced homes—and overall living standards—emerges on its own, depending on resources, climate, population density, and pressure from other tribes.
The game is built around balance: resources, population growth, inter-tribal conflicts, natural events (droughts, epidemics), and constant choices between development and aggression. You can adjust simulation speed, save/load runs, and track real-time statistics.