FREE PLAYTEST INFORMATION:
100% free to play the game in the playtest
Sign-up to register to play a trial version of the game
Offline modes will be available with a selected portion of the characters
Playtests will only be available for select days; follow our social media sites for the latest updates
Gemion Function is a fast-paced fighting game that combines a hectic 4-player battle system along with the classic motion input control system of traditional 2D fighting games.
8 characters each with their own special moves, combos,聽a "Unique Movement" mechanic that varies for each character (roll canceling, air dash, flight, teleport, special stances, and more). More characters to be added over time
Offline modes of:
Versus mode vs AI
Versus mode vs Human (in Early Access currently, the 2nd player needs to use keyboard controls)
20 Combo Trials for 7 of the playable characters
Team battle system:
Supporting up to 4 players (1v1, 2v2, or even 1v2)
Each team selects a Gem to help aid them. There are currently 4 Gems:
Havoc Gem = high damage
Gravity Gem = strong control
Aegis Gem = anti-projectile
Cortex Gem = Super meter and throw mix-ups
Smooth online play with rollback netcode via integration with the "GGPO Rollback Network SDK"
Online lobby functionality with Steam API supporting actions such as:
Creating public and private lobbies
Sending and accepting invites from Steam chat
Searching for public lobbies
Resource management with a shared team super meter for universal actions such as EX Special Moves (aka enhanced moves) and Burst (aka combo breakers)
Classic control scheme with inputs for special moves for quarter-circles, half-circles, dragon punch, and more
End-of-game statistics showing the player(s) who scored the best in 14 different categories (including most damage, most KO's, most Parries, least damage taken, most EX moves used, and more)
6 stages using 2.5D graphics with 3D models for characters and projectiles on a 2D fighting plane, powered by Unreal Engine. More stages will also be added over time