The Core (Napoli di Sotto) is not a place, but an open wound.
Sloping streets like sliding memories, suspended buildings, demons that take the form of the fears you try to ignore.
Connie moves here, on a journey that is as much physical as it is mental.
Disquieted is an action game where rhythm, impact, and mobility are everything.
Each area of the Core presents Connie with new creatures, new paths, and new combat possibilities.
Napoli, on the other hand, leaves room for storytelling: the houseboat, Connie's routine, the Musician who guides her, and the fragments of a past that continues to demand a hearing.
The core of the game is the combat system, fast and responsive, built on:
simple attacks and combos
aerial attacks
high-mobility dashes
a parry that reverses the inertia of the fight
Other techniques are coming: directional attacks, charged attacks, ranged attacks, and dash attacks will further deepen the system.
The Core wants to crush you.
Don't fall down.