Fantasy Grounds - Terror Australis - 2nd Edition PC

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Premiera: 13 kwi 2021
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O Fantasy Grounds - Terror Australis - 2nd Edition

Fantasy Grounds - Terror Australis - 2nd Edition - o grze

Terror Australis - 2nd Edition
Call of Cthulhu in the Land Down Under
The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants--six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.
While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character--it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.
This unique mix of old and new--the tension between civilization and the frontier--is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu . Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia's urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.
In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.
Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!
What's In the Book?
Australian History and Geography
Covers the European exploration, from the land being a convict colony through to the Australian gold rush, and beyond to the Great War and its aftermath. We then look at the geography of the Australian continent, noting some archaeological sites and providing an overview of the differing regions and climates.
Australians
Here we focus on the history of Aboriginal Australians and Torres Strait Islanders, as well as the white population, and contrast life in the urban and life in the rural environments. Special focus is given to Australian investigators, with new skills and occupations appropriate to for Aboriginal and white Australians. We round things out with brief biographies of some key Australians of the post-Great War period, who might be encountered by wandering investigators.
Resources for 1920s Australia
This chapter provides a toolkit of historical subjects, usable by Keepers, for running games in Australia. Topics include law enforcement, transport, mounting expeditions into the Outback, communications, and sources for research.
Australian Cities
Provides an in depth look at some of Australia's key cities, including Sydney, Melbourne, Perth, Adelaide, and Brisbane. Maps are provide for each city, as well as details on notable mysteries or events, and suggestions concerning cults in thrall to the gods and horrors of the Cthulhu Mythos.
Alcheringa
Known to some as "the Dreaming" or "Dreamtime," the Alcheringa chapter focuses on how to incorporate the wisdom and learning stemming from Aboriginal cultural traditions into games, and features special rules and mechanics for running "dream quests" to gather important information to solve dire situations facing the investigators, as well as the rewards for "solving" a "Song-Line." The stages of a Song-Line are discussed and presented with examples, such as the Story of Bigibila, which can be played as a scenario introduction to Alcheringa. Topics such as Aboriginal sorcery and artifacts are also discussed.
The Mythos in Australia
Here, the book looks at the dark conspiracies and taint of the Cthulhu Mythos upon the Australian soil, with particular reference to the legacy of the Great Race, the Flying Polyps, and to the elusive and mysteries Sand Dwellers. A range of Mythos cults are presented, ready for the Keeper to incorporate into games, as well as featuring some of the other Mythos monsters that could be found lurking in dark shadows.
Scenarios
The book is rounded out with two large scenarios and appendices.
Long Way From Home : the investigators look into a series of odd and unexplained meteor showers and are drawn into a web of intrigue involving some ancient foes. Presented as a sandbox with multiple entry points, the scenario features a range of plots and encounters set in the remote region of Paralana.
Black Water, White Death : sought-after papers concerning Australia's convict history lead the investigators to Tasmania and to a dark mystery to terrify the dreams of all concerned. What begins as a simple matter of attending an auction ends with terror and a cosmic threat.
Gathered in the appendices are some of Australia's deadly wildlife, with game profiles provided for their use in games, as well as timelines covering Australia, and recommended further reading and viewing.
In Australia, investigators will come face-to-face with supernatural forces that have endured for longer than humanity has existed. It is a land of adventure, danger, and ageless wisdom--a perfect for setting for Call of Cthulhu !
Adapted for Fantasy Grounds by: ColinRichardson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Call of Cthulhu 7E ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
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FAQ

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Zanim zaczniesz szuka膰 taniego klucza Fantasy Grounds - Terror Australis - 2nd Edition (CD Key), sprawd藕 najwa偶niejsze informacje. Tw贸rcy: SmiteWorks USA, LLC. Data premiery na PC: 13 kwi 2021. Gatunki: Strategy, Indie, RPG. Kategorie: Multi-player, Family Sharing, Co-op, Downloadable Content, Cross-Platform Multiplayer, Partial Controller Support.

Q Czy Fantasy Grounds - Terror Australis - 2nd Edition dzia艂a na Steam Decku?

Nie, na ten moment. Valve oznacza Fantasy Grounds - Terror Australis - 2nd Edition jako Unsupported, wi臋c gra nie uruchamia si臋 przez Proton. 艢led藕 XD.deals - monitorujemy post臋py Protona i spo艂eczno艣ciowe obej艣cia, a gdy pojawi si臋 dzia艂aj膮ce rozwi膮zanie, oznaczymy mo偶liwo艣膰 uruchomienia Fantasy Grounds - Terror Australis - 2nd Edition na Steam Decku.

Tak. Istnieje wersja Fantasy Grounds - Terror Australis - 2nd Edition na Steam. Wybierz ofert臋 oznaczon膮 jako Steam Key na XD.deals, aktywuj j膮 w kliencie Steam i graj w Fantasy Grounds - Terror Australis - 2nd Edition na PC.

Tak. Po aktywacji klucza Steam mo偶esz uruchomi膰 Fantasy Grounds - Terror Australis - 2nd Edition w trybie Offline w Steam. Zapisy zsynchronizuj膮 si臋 przy nast臋pnym po艂膮czeniu z internetem.

Tak, mo偶esz kupi膰 klucz Steam do Fantasy Grounds - Terror Australis - 2nd Edition bezpo艣rednio w sklepie Steam. W XD.deals zbieramy wszystkie oferty z DRM Steam, aby艣 m贸g艂 por贸wna膰 tanie promocje na Fantasy Grounds - Terror Australis - 2nd Edition na Steam w jednym miejscu.

Obecnie nie mamy aktywnych ofert dla Fantasy Grounds - Terror Australis - 2nd Edition - zar贸wno w oficjalnych sklepach (0), jak i w keyshopach (0) gra jest wyprzedana lub chwilowo niedost臋pna...

Dzi臋ki XD.deals gracze PC mog膮 od razu sprawdzi膰, gdzie kupi膰 tani klucz Fantasy Grounds - Terror Australis - 2nd Edition na PC (Steam). Nasz silnik por贸wnuj膮cy ceny w czasie rzeczywistym oraz baza kupon贸w 艣ledz膮 oficjalne sklepy i zaufane keyshopy, 偶eby艣 nie musia艂. Obecnie wykrywamy 0 aktywnych ofert z oficjalnych sklep贸w i keyshop贸w.

Jeszcze nie. Obecnie nie ma listingu Fantasy Grounds - Terror Australis - 2nd Edition na Steam, wi臋c nie mo偶esz kupi膰 Fantasy Grounds - Terror Australis - 2nd Edition na Steam. Zamiast tego sprawd藕 inne oferty Fantasy Grounds - Terror Australis - 2nd Edition na XD.deals - oficjalne sklepy i keyshopy cz臋sto oferuj膮 wersje bez DRM lub klucze do innych launcher贸w, zanim tytu艂 trafi na Steam.

Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na Fantasy Grounds - Terror Australis - 2nd Edition w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy, gdzie doko艅czysz zakup i odbierzesz klucz.

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