Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) PC

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Premiera: 27 sty 2021
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Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E)
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O Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E)

Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) - o grze

D&D Classics: Marco Volo: Departure (2E)
Marco Volo: Departure is the first volume of the Marco Volo trilogy, designed for four to eight player characters of levels 6 to 8. This free-wheeling adventure begins with an intrigue-laden journey from Waterdeep to Shadowdale. The party is thrown into the company of one Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. In his guise of Marco, he gains unintentional help from the party members, leading only to their own arrest. To remedy that predicament, the characters are strong-armed into carrying an important letter to Shadowdale, and taking along Marcus as their "guide."
Of course, things are nowhere near as simple as they seem.
There's this little matter of the Dragonking's Eye , a powerful artifact from another plane. Naively, Marcus thought he could steal the thing and pin the theft on Volothamp Geddarm, the roguish author of many popular books about cities in the Realms. The notorious mage-assassin Felibarr Blacklance has been hired to hunt for the thief, and he is a man grimly determined to earn his fee.
Then, there's the business about this letter that's on its way to Shadowdale. It is accompanied by a rare enchanted item that wizards and fortune hunters want to obtain at all costs.
A series of adventures ensues that takes the adventurers from Waterdeep to the Way Inn, by which time they will doubtless suspect there is more to Marco Volo than meets the eye. Amid the brawls and mistaken identities, the wild rides and the glowering villains, the characters never have a chance to slow down or catch their collective breath. What results is a light-hearted, picaresque adventure in the manner ofDumas and Sabatini, and a good time is had by all!
(Except the bad guys, of course. They're never happy with how things are turning out...)

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

Adapted for Fantasy Grounds by: Jerome Lariotte

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 2E Compatible ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic
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Zanim zaczniesz szuka膰 taniego klucza Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) (CD Key), sprawd藕 najwa偶niejsze informacje. Tw贸rcy: SmiteWorks USA, LLC. Data premiery na PC: 27 sty 2021. Gatunki: Strategy, Indie, RPG. Kategorie: Multi-player, Family Sharing, Co-op, Single-player, Downloadable Content, Cross-Platform Multiplayer, Shared/Split Screen Co-op, Shared/Split Screen, Online Co-op, LAN Co-op, Partial Controller Support.

Q Czy Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) dzia艂a na Steam Decku?

Nie, na ten moment. Valve oznacza Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) jako Unsupported, wi臋c gra nie uruchamia si臋 przez Proton. 艢led藕 XD.deals - monitorujemy post臋py Protona i spo艂eczno艣ciowe obej艣cia, a gdy pojawi si臋 dzia艂aj膮ce rozwi膮zanie, oznaczymy mo偶liwo艣膰 uruchomienia Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na Steam Decku.

Tak. Istnieje wersja Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na Steam. Wybierz ofert臋 oznaczon膮 jako Steam Key na XD.deals, aktywuj j膮 w kliencie Steam i graj w Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na PC.

Tak. Po aktywacji klucza Steam mo偶esz uruchomi膰 Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) w trybie Offline w Steam. Zapisy zsynchronizuj膮 si臋 przy nast臋pnym po艂膮czeniu z internetem.

Tak, mo偶esz kupi膰 klucz Steam do Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) bezpo艣rednio w sklepie Steam. W XD.deals zbieramy wszystkie oferty z DRM Steam, aby艣 m贸g艂 por贸wna膰 tanie promocje na Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na Steam w jednym miejscu.

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Dzi臋ki XD.deals gracze PC mog膮 od razu sprawdzi膰, gdzie kupi膰 tani klucz Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na PC (Steam). Nasz silnik por贸wnuj膮cy ceny w czasie rzeczywistym oraz baza kupon贸w 艣ledz膮 oficjalne sklepy i zaufane keyshopy, 偶eby艣 nie musia艂. Obecnie wykrywamy 1 aktywnych ofert z oficjalnych sklep贸w i keyshop贸w.

Tak. Oficjalna strona Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na Steam jest dost臋pna, wi臋c mo偶esz kupi膰 Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na Steam albo wybra膰 klucz Steam do Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) na PC na XD.deals i aktywowa膰 go od razu.

Nie - XD.deals nie jest sklepem. Jeste艣my por贸wnywark膮 cen, kt贸ra 艣ledzi najlepsze oferty na Fantasy Grounds - D&D Classics: Marco Volo: Departure (2E) w oficjalnych sklepach i zweryfikowanych keyshopach. Kliknij "Przejd藕 do sklepu" przy wybranej ofercie, a przekierujemy Ci臋 na stron臋 sprzedawcy, gdzie doko艅czysz zakup i odbierzesz klucz.

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