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Vectromirror 0 è free-to-play! Scaricalo su Steam e inizia subito a giocare. Cerchi DLC di Vectromirror 0, valuta in-game o cosmetici? Confronta 0 offerte su XD.deals per trovare le migliori.

Uscita: 02 lug 2020
Metacritic:
tbd tbd
Steam:
Very Positive (465)
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Info su Vectromirror 0

Vectromirror 0 - info sul gioco

The store page for Vectromirror™ is live!
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Head to our new store page and add the game to your Steam Wishlist to get it when it releases October 13th!
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Experiment Report #279
Our primary objective continues to be to establish an emotional response from an artificially intelligent life form. The goal is to trigger a set of “anthropomorphic” behavioral patterns by extrapolating data through a shared experience with the Test Subject. In lieu of prior failures, we will force-engage the Subject to traverse through a series of virtual perils in hopes of optimizing its potential to process emotional stimuli at the homosapien level.


Our research team is developing two separate platforming simulation programs, dubbed Vectromirror, in which to test our hypothesis. This first program has been designated "Vectromirror 0" as the starting point to test the functionality of the Subject inside the simulation.


We will be monitoring the Extrapolator A.I.'s ability to comprehend as the Subject traverses a set course of static and movable obstacles utilizing several skills resembling parkour, such as wall-running. This will require the Test Subject to demonstrate significant levels of athleticism utilizing jumps and other physical techniques while also testing its advanced cognitive functioning. It will be required to adjust its approach to our designed puzzles and physics-based challenges.


We have provided the Subject with the ability to manipulate its environment to provide a more favorable outcome in these iterations by defying normal physics to push and pull objects. While we are not anticipating the Subject to develop emotional responses within Vectromirror 0, it is worth noting that we have designed each course in a way that would evoke a specific emotion as if a human were running the course. We will be monitoring every action for indications of success in this design choice.



To recap our current progress on the Extrapolator A.I. and it's developments, the Test Subject currently has developed it's core functionality in the following areas:
Advanced Movement and Reflexes
The Extrapolator has undergone significant kinesthetic and reflex learning and testing which allows it to travel at speeds unobtainable by all known bipedal species. This accelerated motion has taught our A.I. to calculate and execute the optimal path to it's destination through whatever path possible, whether that be the floor or wall. Early testing shows uploading the A.I. into Vectromirror 0 has reverted the Subject's reflexes to mere human levels. We shall see if this improves, but early testing does not look promising.
Accelerated Jumping
By programming a false repetition compulsion, the Extrapolator has been forced through rigorous tests to hone its ability to jump great heights and distances. Further, by combining its advanced movement features with this, the A.I. unit has acquired the ability to force it's momentum upward a second time, without requiring a counter force to propel it again. This "Double Jumping," as we've come to call it, will be closely monitored as our Subject may be learning at levels far quicker than we anticipated.
Memory Recall and Testing Pain Stimuli
In the event the Subject does not successfully complete an obstacle, it is destroyed by the simulation. As we are attempting to teach the subject emotional response, we have created a virtual hypothalamic-pituitary-adrenocortical axis inside it's core. Upon destruction we will send significant levels of pain stimuli to this axis in hopes of generating a pain response and subsequent dopamine release, to further our efforts of true sentience. After this instant pain signal, the Subject will regenerate, or respawn, in an area of close proximity, forcing it to reattempt the obstacle until they achieve the required outcome. During this entire process, the A.I. Extrapolator program will do exactly that...and will learn what the Subject learns. Our hypothesis being that this shared experience will allow the Extrapolator to awaken emotionally without the scars of being the one in jeopardy itself. Once completed, we can simply toss the Subject away. It is...disposable.
Propulsion Ability
Part of the design of Vectromirror 0 features a variety of objects the Subject will be forced to interact with to continue it's course. We have outfitted the subject with the ability to defy physics by forcefully pushing away or pulling these objects to it. The Subject will need to apply both mechanics to create a more favorable path through the obstacles or remove the obstacle all together.


Team, having collected the data from Vectromirror 0, some of which you have been privy to, I am now in the process of upgrading to the new iteration, simply called Vectromirror. This will take the form of a more…let us say…extreme methodology. Some might call me to task for this, but as you have, yourself, seen firsthand, the previous attempt to awaken the Extrapolator A.I. emotionally has shown promise in Vectromirror 0, which beckons further experimentation.

Fortunately, the knowledge gained has led me to understand that to force/awaken the Extrapolator A.I. through the use of a secondary Subject all that is truly required is, shall we say, a more…visceral…set of experiences. That is to say…the Subject will be put through a more dangerous course of obstacles to overcome and feel compromised to a significantly greater degree.

Again, you may question the morality of my decision. But it is true, after all, that sometimes the ends do in fact justify the means. When the cause is important enough. And in this case, it is. As more, merciful options have clearly failed to simulate, putting the Subject through, what some might view as a... series of atrocities, is now the preferable option.
Interfaccia:
English
Metacritic:
tbd tbd
Steam:
Very Positive (465)

Requisiti di sistema

Minimo:

  • Sistema operativo: Windows 10
  • Processore: Intel i7
  • Memoria: 16 GB RAM
  • Grafica: GeForce GTX 1050
  • Archiviazione: 5 GB available space
  • Note aggiuntive: Windows Compatible, Soundblaster MB5 or better; Windows Compatible, Soundblaster MB5 or better

Consigliato:

  • Sistema operativo: Windows 10
  • Processore: Intel i7
  • Memoria: 16 GB RAM
  • Grafica: GeForce GTX 1050
  • Archiviazione: 5 GB available space
  • Note aggiuntive: Windows Compatible, Soundblaster MB5 or better; Windows Compatible, Soundblaster MB5 or better

Storico prezzi

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FAQ

8 domande

Prima di cercare una CD Key Vectromirror 0 economica, dai un'occhiata alle info essenziali. Sviluppato da The Vectromirror Initiative. Pubblicato da Burnout Game Ventures. Data di uscita su PC: 02 lug 2020. Generi: Action, Free To Play, Indie. Categorie: Single-player, Full controller support. Recensioni di Vectromirror 0: Metascore: tbd. Utenti Metacritic: tbd. Recensioni Steam: 85% of the 465 user reviews for this game are positive.

Q Posso giocare a Vectromirror 0 su Steam Deck?

Sì, con piccoli aggiustamenti. La compatibilità Steam Deck di Vectromirror 0 è Playable, quindi funziona dopo qualche piccola modifica (es. scegliere una versione di Proton o usare il touchscreen per testi minuscoli nel launcher). In breve: puoi giocare a Vectromirror 0 su Steam Deck.

Sì. Esiste una versione Steam di Vectromirror 0. Scegli un'offerta con tag Steam Key su XD.deals, riscattala nel client desktop e gioca a Vectromirror 0 su Steam PC.

Sì. Dopo aver riscattato la chiave Steam, puoi avviare Vectromirror 0 in Modalità Offline su Steam. I salvataggi si sincronizzeranno quando tornerai online.

Sì, puoi acquistare una Steam Key di Vectromirror 0 direttamente su Steam. Su XD.deals aggregiamo tutte le offerte DRM Steam disponibili così puoi confrontare le offerte Steam economiche di Vectromirror 0 in un unico posto.

Al momento non abbiamo offerte attive per Vectromirror 0 - sia gli store ufficiali (0) sia i keyshop (0) mostrano il gioco esaurito o temporaneamente non disponibile...

Con XD.deals i gamer PC vedono subito dove comprare una chiave Steam Vectromirror 0 PC economica. Il nostro motore di comparazione in tempo reale e il database coupon tracciano store ufficiali e keyshop affidabili così non devi farlo tu. In questo momento rileviamo 0 offerte attive tra store e keyshop.

Non ancora. Non c'è una pagina Steam per Vectromirror 0 al momento, quindi oggi non puoi comprare Vectromirror 0 su Steam. In alternativa, guarda le altre offerte per Vectromirror 0 su XD.deals: store ufficiali e keyshop spesso offrono versioni DRM-free o chiavi per altri launcher mentre aspetti un'eventuale uscita su Steam.

No - XD.deals non è uno store. Siamo un servizio di comparazione prezzi che traccia le migliori offerte per Vectromirror 0 tra store ufficiali e keyshop verificati. Clicca "Vai allo store" accanto all'offerta scelta e verrai reindirizzato al sito del rivenditore per completare l'acquisto e ricevere lì la chiave.

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