Introduction to gameplay:
Players take on the role of survivors in a post-apocalyptic world, challenging themselves to survive for longer periods of time;
In the apocalyptic world, daily actions are chosen from the event cards drawn;
The events that can be drawn each day possess a random nature, while the cultivation of combat skills exhibits a roguelike trait;
Each time the crisis cycle days are reached, only combat events can be selected.
Game functional features:
Players draw different event cards each round and complete the corresponding events;
As the number of survival days increases, the difficulty of the event gradually increases;
The event card includes daily attribute events and encounter combat events;
The battle process involves a large number of monsters and a barrage of skills, resembling a mowing battle mode;
The types of player combat skills are abundant and diverse;
Generate art resources using AI;
Utilize collision boxes and rigid bodies to handle combat effects;
Use coroutines to handle a large number of skill flight effects.