A fresh take on classic racing management games. Focus on off-track team leadership: develop your car, negotiate with drivers and staff, attract sponsors, and dive into tech espionage.
Off-track strategy is everything
Your job as team manager is to prepare everything so the team arrives at the track with the best chance of success. The best car, the best drivers, and the best budget ā thatās your goal. As for driving the car, thatās the driversā job ā itās exactly what you pay them for.
Technology
Chassis and aero designs belong to teams, but the engineers working on them gain valuable insights. Will you build components in-house or hire experienced staff to reverse-engineer rival designs?
Espionage
Hiring top talent from other teams is costly and slow. Why not send agents to steal or buy high-quality part designs? But bewareāonce you're on top, rival spies will swarm your base. Youāll need serious security to stay ahead.
Playable Leagues
At release, the game will feature several playable leagues for open-wheel cars. During development, I also plan to add other car classes to make driver progression ā from rookie to star ā feel smoother.
Team type
Private teams offer full freedomāno board to fire you after poor results. Corporate teams bring bigger budgets, but your job depends on the boardās opinion. And some members arenāt exactly charming. If they let you go, thereās always a spot in the lower leagues.
Race weekend
By race day, your job is done. Sit back with a coffee and watch the action, tweaking pit strategies as needed. No micromanaging lap-by-lap driving.