Weeks Till Winter is a game about strategically placing buildings on grid-like three dimensional terrain to harvest resources from land tiles as-well-as maximize population bonuses through affinities with adjacent buildings. Resource management is minimalistic. You can play casually, placing buildings in aesthetically pleasing formations to build something beautiful, or you can play carefully, perfectly planning your placements to maximize gains while triggering the construction of secret bonus structures.
Each building placement spends a week of time, and as weeks pass so too do seasons. Within a season, building placements can be undone and re-tried to maximize gains. However, with the end of each season (and when using special items) past decisions are locked in place. Secret building formations can be discovered which automatically trigger the creation of new buildings, creating a multitude of options within the randomly generated worlds.
Expanding to new chunks of terrain enables you to acquire more resources to build and place more complex structures. However, the land is also littered with altars among the ruins of an failed civilization. When winter comes, nearby altars stir, unleashing terrors upon the land that will destroy your buildings and leave graves in their wake. These winter terrors can be held at bay with the heat of fires and destroyed by flame.
Discover and purchase special items that can produce lumber or stone, destroy winter terrors, and generate bonus population gains without spending any time. Use these tools to maximize your gains and reach the highest levels of renown within the game.
Along the way, you will also discover fragmentary manuscripts from the ancient civilization that preceded you, and which fell into ruin. Through voice-acted journal entries, fables, and historical records, you can piece together the forgotten lore to understand more about this world.
Weeks Till Winter offers:
A campaign mode comprised of seven different worlds of procedurally generated terrain
A free-build mode without the constraints of resource costs nor winter terrors
10 built-in puzzle-like scenarios
A level editor to build your own playable worlds or custom scenarios
A lore-based fragmented narrative