Break the Prophecies of Doom.
A Norse Mythology × Modern Simulation AdventureMassive tsunamis, flame giants, cracks splitting the earth— In a modern world haunted by whispered "Prophecies of Doom,"
a mysterious figure named Shuka, who calls himself a "Prophet," sets out with a group of secretive companions to destroy these prophecies.
This is a simulation adventure set in the modern world, based on the aftermath of the Norse apocalypse—Ragnarök.
As the player, you become Shuka, the Black Angel of Prophecy,
traveling across the lands with local guides to unravel each omen.
Through roguelite-style events, battles, and dates,
you’ll strengthen your companions and shatter each of the six doomsday prophecies, one by one.
Through conflict and connection,
you’ll uncover your companions’ pasts—and their true intentions.
Each of them has something they want to protect,
and those desires lead to misunderstandings and friction.What awaits your companions at the end of all shattered prophecies...?
Characters
Shuca
A mysterious being who declares, “I will destroy the prophecies.”
Possesses the power to return from death and gathers companions for his cause.
Yocto Lu
A lonely boy from the 1st Land, forcibly recruited by Shuca.
Feared and reviled as the “Wolf” destined to end the world.
Zeyn Guit
A mercenary leader in the 2nd Land, hired by Shuca to join the journey.
Short-tempered, but acts like a big sister figure who keeps the team in check.
Halvman Fitzgerald
A young man from the 3rd Land who joins the journey of his own will.
Strategic and devoted, he dotes on Shuca a little too much.
Elmi Gale
A girl dispatched from the 5th Land. Known for her sharp tongue and cold demeanor.
A stoic professional who calmly cleans up any mess.
About the Developer
Studio Warehuman / Higatani
An indie creator based in Aichi, Japan.
Warehuman is their debut title.
They are also the organizer of the indie game exhibition Aichi Game Castle.
【Message from the Creator】
I was fascinated by the grotesque beauty of Norse mythology's worldview—
where the strong are just and the weak are evil. That’s why I created this game.
Even those who are seen as villains and losers—
can still become the light that saves the world.
This game was made with the hope that it might support those
who are struggling in the real world.
...And that’s all from m——
———wait, hey, what are you doing!?
「Hello! I’m the one who will save this world!」
「A gender-selectable protagonist, fighting in 2D with stunning illustrations!」
「Mysterious, radiant, ridiculously cute and brilliant—your ultimate savior idol!」
「I'm Shuca!」
「I promise! To deliver a world that’s beautiful, disgusting, and hilariously unforgettable!」
「「Please add us to your wishlist!!!!」」
Guidelines for live-playing and derivative works of WAREHUMAN
About translation-for translation-
This is a work with a very large amount of scenario text.
We plan to release the game in Japanese, English, Migratory Chinese,
and Simplified Chinese.
We are planning to release the game in Japanese, English, Chinese merged characters, and Simplified Chinese. Please give me little time.