Fight back against the Machine Alliance in this made-for-VR shooter. This game contains three play styles based on different types of locomotion: a "rails shooter" mode, an experimental "jog-to-move" mode in which the player jogs in place to move forward along the path, and a highly experimental Treadmill Mode that lets brave VR users play the game while walking on an exercise treadmill.
- Tackle missions or play in "Endless" mode to survive as long as you can.
- Certain elements of the missions are procedurally generated. Some things will be different each time you play.
- The missions follow a common pattern, but they differ according to which two weapons you get as well as other things. In the intro mission, you get a shield and plasma crossbow. In Mission 1, you get a pistol and a basic sword/machete. In Mission 2, you get a pistol and a sword with a "force field." In Mission 3, you dual-wield pistols. Mission 4 gives you a "TimeSaber" that allows you to slow enemy fire mid-air. Mission 5 lets you deflect enemy fire with a plasma sword, and Mission 6 gives you "MagneGuns" that can "magnetically" pull in robots and launch them.
GAMEPLAY HINTS:
- Shoot the red crystals to deactivate doorway lasers.
- The "basic blade" you have in Mission 1 is a simple weapon... but in later missions you have more advanced technologies.
- When you come to the crystal "reactor core" at the end of each mission, destroy the rotating crystals first otherwise the center crystal will regenerate.
- If you lose a mission a certain number of times on "Less Difficult Mode," it will unlock an even easier difficulty level that you can choose: "Least Difficult Mode."
- If you're a scoundrel, you can go into "Game Options," and then "Cheating Options" to unlock the missions without beating the preceding ones.