Resident Fear 3: Ascension is a cinematic, single-player survival horror game and the next major installment in the Resident Fear series. Set three days after the Racooga City outbreak, this emotionally intense chapter follows Nathan — the sole playable character — as he navigates a terrifying journey filled with infected hordes, dark secrets, and desperate survivors.
Gameplay Overview:
Third-Person Survival Horror
Experience the story from a third-person perspective with carefully choreographed camera angles, cinematic cutscenes, and immersive storytelling.Linear Story-Driven Experience
This is a tightly paced narrative adventure core gameplay. While the path is linear, the emotional stakes and intense pacing keep players fully immersed.Combat & Survival
Fight against the undead with limited ammo and weapon options. Face intense zombie encounters and massive mutated boss creatures where every bullet and every step matters.Environmental Exploration
Travel through atmospheric, hand-crafted locations — including narrow city alleys, a crumbling bank, eerie underground tunnels, a dark sewer system, and a mysterious desert research facility.Puzzle Solving
Scattered throughout the story are light environmental puzzles, such as powering generators, finding access keys, or navigating blocked paths, adding variety between action sequences.Emotional Cinematic Storytelling
Interact with key side characters like Ellie, Mark, and Evan through fully voiced cutscenes. These relationships and events build toward a powerful and emotional finale.Final Showdown
The game culminates in a climactic confrontation at the Phantom Research Facility, where you uncover the truth behind the outbreak and fight to save what’s left of humanity.
Playable Character:
Nathan is the only playable character. All other characters (Ellie, Mark, Evan, and Dr. Grey) are part of the story and appear in cutscenes or support roles.
Game Features:
Intense survival-based combat with limited resources
Cinematic storytelling and emotional arcs
Atmospheric level design inspired by classic horror games
Varied environments including urban ruins, sewers, desert outposts, and labs
Single-playthrough structure ideal for short, impactful gameplay sessions