Quest of Crimson Tears is a first-person perspective 2.5D psychological-horror and fantasy VN-card game with debate and combat elements about 18 uniquely gifted characters summoned to face brutal trials of life and death in pursuit of their greatest wishes and deepest desires.
As they progress, their numbers dwindle one by one. To win is to survive each merciless trial–or to be one of the remaining two to outlast the rest. Strength will falter, wits will be tested, and fate itself may be altered at the flip of a card–betrayal is inevitable. In unforgiving games of ruthlessness, who will be the last ones standing?
This is a non-union project within the death game genre featuring death trials that are psychologically challenging played through card gameplay, puzzle-solving, and decision making skills. It blends in a mix of psychological horror, fantasy, suspense, and thriller in the death game genre.
It takes direct inspiration from media such as Danganronpa, Zero Escape, DND, Alice in Borderland, and Library of Ruina to deliver its own narrative. It’s also in 2.5D and built in Unity, featuring a 3D environment where you can freely roam and inspect 3D objects, while featuring 2D illustrations for certain in-game assets and objects such as the cards, sprites, CGs, etc. Each sprite is fully rendered and lightly animated.
This is also an indie project made almost entirely out of volunteer work so far. Therefore, we are incredibly grateful for the team we have cultivated today and incredibly excited to see the future in store for this project with voice actors on-board!
> Card-Based Combat
> Choice-Based
> Free-Roam Exploration
> Stat Levelling + FTE System
Beyond being a VN, Crimson Tears is also a card game, cards are the main gameplay system with two different charts; discussion-based and physical combat.
Discussion-based combat plays out as debates, it'll continue until a conclusion is reached or the information needed to continue is gathered. In this chart, you can use cards to force someone's hand and reveal information, gain new insights, or manipulate clues to your discretion, along with more to come.
For the physical combat chart, cards turn into move-sets and abilities you can use to fight for your life. They're accompanied with types and skill proficiency levels, as the game progresses you'll gain stronger abilities and stronger move-sets. Whether it be to fight for your life, or take another, you have the strength to choose. Beyond these systems, exploration and puzzle-solving are also crucial elements. You can freely walk around the setting and also be able to closely inspect usable items that will be needed to progress or stored as evidence.
*Anything listed here is subject to change.