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Roy can hijack enemy robots in the middle of battle. Run low on health? Jump to another body. Outnumbered? Steal a stronger frame. Every fight becomes a puzzle of survival and opportunity.
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The Sullivan Corporation knows you’ve escaped. Their response? Unleashing waves of deadly machines to stop you. Fast reflexes and smart thinking are your only hope.
Wave-based combat that gets harder with each round
Face robots with unique AI, weapons, and attack patterns
Inspired by classic FPS chaos — shoot, strafe, slide, and dominate
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Each robot you hijack completely changes how you fight — from agile run-and-gun Rangers to slow, brutal Tanks.
Ranger – Assault rifle, deployable shield, and grenade launcher
Tank – Minigun, gravitational pull, and a bullet-reflecting matrix
Trickster, Breacher, and more – Each with signature abilities, weapons, and playstyles
Every possession, every kill — makes you stronger. Customize each run with randomized upgrade cards, and evolve Roy’s AI between battles.
 Temporary Upgrades – Power-up on the fly with combat abilities and modifiers
 Roy Level Progression – Earn XP across runs to level up and push deeper
 Customize Your Build – Stack upgrades to suit your playstyle: brute force, control, or speed
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The Sullivan Facility is a living labyrinth of high-tech experimentation and ruthless control. Can you make it out?
Labs – Clinical, neon-lit testing chambers
Industrial Sectors – Steam-filled arenas and environmental hazards
Corporate HQ – The final gauntlet… and your ultimate adversary