Please note that during Early Access the game does not cover all areas of art yet!
The game's content is organized around the 7 elements of art: line, shape, form, space, value, color, and texture. The current version only covers lines with about 2–3 hours of gameplay for a minimal playthrough (more if you complete all the challenges and put extra effort into game projects). The other 6 elements are planned to be developed during Early Access.
Features
- An immersive user interface with a cozy, relaxing atmosphere.
- Carefully designed interactive tutorials teach how to use drawing tools, followed by intermediate lessons covering pixel art fundamentals with a focus on line art and jaggies.
- Put theory into practice with drawing challenges where you copy other indie game sprites or draw fan art from reference.
- Design video game sprites as you customize the game Snake and create your very own pinball machine. Of course, you get to play the games as well!
- Get in the groove with more than 6 hours of background music to accompany your drawing sessions.
Future development
Please keep in mind that the game is designed, drawn, and coded by a single person—me! I also have to run the business side of things, do marketing, and organize collaborations with other artists, all of which take time. Expect slow, but steady progress. I have been working on the bigger Pixel Art Academy universe for 9 years now and I don't intend to stop any time soon.I also keep a completely transparent development process. Visit my YouTube channel for frequent devlogs or catch me anywhere on the internet to chat about current progress.