Story-Driven Gameplay
The game offers a slow-burning mystery that gradually unfolds. You'll face reality-distorting events, confront your past, and deal with threats beyond comprehension.
Linear and Mission-Based Structure
This is not an open-world game. It progresses through a series of structured events and tasks that increase in difficulty and tension over time.
Limited Replayability
The game has a set ending. However, anomalies and event timing are randomized, encouraging players to replay for a slightly different experience each time.
Average Playtime: 2–20 Hours
Average playtime ranges from 2 to 20 hours. Observation, attention, and reaction time can influence this duration.
Single Player Experience
The player must survive the night through careful observation and making the right decisions under pressure.
Content and Core Mechanics
– 15 different security cameras
– Real-time observation and anomaly reporting system
– Tasks requiring physical intervention beyond cameras (server reset, bomb bag interception)
– Defense and hiding systems against external threats
– Story-driven visual and environmental details
Time-Based Gameplay Structure
The game takes place over a 7-hour in-game night shift. Each hour introduces new threats and challenges, increasing pressure and difficulty as time progresses.
Visual Style and Atmosphere
The visual design mimics low-resolution security camera feeds, paired with eerie lighting and unsettling soundscapes to build a tense and immersive atmosphere.
RTX and DLSS Support
Enhance your graphics performance and improve image quality with RTX and DLSS support.