Game features
Scenery
Start scenery with a 60km x 110km environment located at the german coast
More sceneries will follow
Rebuild based on real height and depth data
Real life seamarks, including lighting features for realistic navigation at sea
More than 40 harbors where 20 of them are accessible for mission tasking via the radio menu
Realistic weather system including
Day night cycle
Realtime weather option
Weather effects like Rain, Storm, Snow, Dust, Fog
Night sky useable for navigation
Dynamic weather option let the weather randomly change after a period of time
Weather radio channel where you can listen to the current weather [and forecast]
AI traffic
AI ships around the main harbors and at open sea makes navigation a challenge
Harbor cranes and vehicles fill up the scenery with life
Wildlife at sea, land and in the air
Ship features
Our own physics model is simulating
Propeller wheel effect (ship rotation based on propeller rotation)
Bank effect (ship drift caused by hydrodynamic effect, when close to an object)
Damaged hull
Flooding
Anchor drafting
Sea current drift
Wind drift
Mooring and Tow lines can break at too high tension
These main ship systems are simulated
Power system including
- Battery
- Generator
- Engine
- Transmission
Fuel system
Light system
Flagging system
Watertight doors
Bilge pumps
Protection fender
Mooring with lines
Ship towing
Radar
Sonar
AIS map system
Radio communication with main harbors [other ships]
Anchor system allowing more complex docking procedures
Driveable Ships (current status more will come)
Pilot boat
Coast guard ship
Fishing trawler small
Tug boat
Offshore vessel
Rescue vessel “Magic”
Rescue vessel “Waverider”
Yacht medium
Container ship
Bulk carrier
LNG Tanker “Big wale”
Cruise ship “Northstar”
Game modes
Tutorial
Learn the most important aspects of the simulation with guided mini missions.
Mission
Choose from predefined missions.
[Campaign]
Start your journey on a small harbor with a single boat available and make your way exploring the world of Nautic XP
Open World
Select your ship, harbor, weather condition and go out for missions or just sailing around
[Modding System]
[Create your own missions and share them with the community]
[Import your own ships and configure them]
[Support for Scenery add ons created with Unreal engine]
Mission System
Gain experience is the main goal on “NAUTIC XP”. You can either just go out and gain XP by sailing, or you do one of the following missions:
Net fishing
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Go out and find a fishing spot. Once your fish sonar shows some fish, pull out the net and fill it up
Car ferry
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Several locations allow you to establish a ferry route on the map
Transport
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Our main harbors have transport items available you can deliver to a bunch of different locations like
Offshore facilities
Windparks
Landing piers
Other harbors
Repair
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The rough weather at the coast leads to regular defects on the buoys spread out over the map, support the authorities and replace the defect buoys
Tug boat
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Big ships need regular support on leaving or entering the harbor. Go out with the tug boat and pull them into position
Rescue
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Our costal waters are sometimes a dangerous place. With our rescue fleet you can go for a patrol mission and help other vessels
Fire fight
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Our Offshore vessel is equipped with powerful water cannons, ready to engage every fire out there!
Dry dock
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Some main harbors are equipped with a dry dock, where you can repair your damaged ship
Harbor merchant operations
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Harbor operations with big ships are a challenge on its own. Develop procedures to enter or leave the different harbors with our merchant fleet!
In addition, XP will be gained based on weather conditions and your selected difficulty level.
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Weather XP will be provided on difficult weather conditions like storm, night, heavy wind or fog. Don’t expect to gain Weather XP on a sunny day .
Gaining XP is not the only thing. You can also loose XP once the ship’s hull is damaged, you get flooding or you sink the ship.
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Are you ready to gain some eXPerience?
Get ready for the challenge!
Features marked with [ ] are not yet included, but planned to be included in future updates